82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://///////////////////////////////////Bard Heratic Challenge
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#include "nw_i0_generic"
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#include "spawner"
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#include "x0_i0_petrify"
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#include "rank"
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void main()
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{
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object oPC = GetLastKiller();
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object oMod = GetModule();
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int nInt2=GetLocalInt(oMod, "d2");
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int nInt4=GetLocalInt(oMod, "d4");
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int nInt2a=GetLocalInt(oMod, "d2a");
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int nInt5=GetLocalInt(oMod, "d5");
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int nInt3=GetLocalInt(oMod, "d3");
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object oTarget= OBJECT_SELF;
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int iKilled = GetLocalInt(oPC, "iKilled");
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//string oDebug = IntToString(nInt5);
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//Message(8.0, oDebug, oPC);
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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int oExploit = GetLocalInt(oMod, "xcheck");
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if (oExploit!=1)
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{
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LastHit();
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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GetRank(oPC);
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DeathStats(oPC);
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if ((nInt2!=1)&&(nInt2a!=1)&&(nInt4!=1)&&(nInt5!=1))
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{BattleRest(oPC);}
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SetLocalInt(oPC, "paledead", 1);
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int oGameMode = GetLocalInt(oMod, "gamemode");
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if (oGameMode==1)
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{
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DelayCommand( 9.8, spawner (oPC, "beli2", 1));
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}
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else
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{
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DelayCommand( 9.8, spawner (oPC, "zep_marilithb001", 1));
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}
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DoEffect(9.8,VFX_FNF_PWKILL, "big_wp");
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}
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else
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{
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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object oP1 = GetObjectByTag("pool1");
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object oP2 = GetObjectByTag("pool2");
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object oP3 = GetObjectByTag("fountain1");
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object oP4 = GetObjectByTag("fountain2");
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object oLever1 = GetObjectByTag("pool_lever");
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object oLever2 = GetObjectByTag("fount_lever");
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effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
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AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
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RemoveEffectOfType(oP1, GetEffectType(eEffect));
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RemoveEffectOfType(oP2, GetEffectType(eEffect));
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RemoveEffectOfType(oP3, GetEffectType(eEffect));
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RemoveEffectOfType(oP4, GetEffectType(eEffect));
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SetLocalInt(oMod, "fountain_state", 0);
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SetLocalInt(oMod, "pool_state", 0);
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SetLocalInt(oMod, "challenge", 0);
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}
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}
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