AOC_PRC8/_module/nss/bossdeath2.nss
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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
#include "x0_i0_petrify"
#include "spawner"
#include "loot"
#include "rank"
void main()
{
object oPC = GetLastKiller();
object oMod = GetModule();
object oP1 = GetObjectByTag("pool1");
object oP2 = GetObjectByTag("pool2");
object oP3 = GetObjectByTag("fountain1");
object oP4 = GetObjectByTag("fountain2");
object oLever1 = GetObjectByTag("pool_lever");
object oLever2 = GetObjectByTag("fount_lever");
effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
int nInt3=GetLocalInt(oMod, "d5");
int nInt4=GetLocalInt(oMod, "d2a");
int oExploit = GetLocalInt(oMod, "xcheck");
int nInt;
int iKilled = GetLocalInt(oPC, "iKilled");
int oChest;
int iMode = GetLocalInt(oMod, "gamemode");
SetLocalInt(oMod, "gr_xx", 0);
SetLocalInt(oMod, "sw_ll", 0);
SetLocalInt(oMod, "ch_ll", 0);
if (oExploit!=1)
{
LastHit();
if (GetLocalInt(oMod, "hwar_on")==1)
{
DelayCommand(3.0, HolyScore(OBJECT_SELF));
}
if ((nInt3!=1)&&(nInt4!=1))
{
SetLocalInt(oPC, "lorddead", 1);
SetLocalInt(oMod, "challenge",0);
iKilled=iKilled+1;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
DeathStats(oPC);
FloatingTextStringOnCreature("Victory", oPC);
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
(ANIMATION_FIREFORGET_VICTORY2)));
SetLocalInt(oPC, "bossdead", 1);
if (GetLocalInt(oMod, "hwar_on")!=1)
{
TombSpawn(OBJECT_SELF, oPC);
CreateGold(OBJECT_SELF, 15000);
}
}
if(nInt3==1)
{
QuickRestore(oPC);
iKilled=iKilled+1;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
FloatingTextStringOnCreature("Victory", oPC);
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
(ANIMATION_FIREFORGET_VICTORY2)));
SetLocalInt(oMod, "d5_complete", 1);
SetLocalInt(oMod, "challenge",0);
DelayCommand(6.0, AssignCommand(oPC, PlaySound("sce_neutral")));
DelayCommand(6.0, FloatingTextStringOnCreature("W I N N E R", oPC));
DelayCommand(7.0, FloatingTextStringOnCreature("Congratulations!", oPC));
DelayCommand(9.0, FloatingTextStringOnCreature("You are Almighty!", oPC));
SetLocked(GetObjectByTag("arena_gate"), FALSE);
AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
RemoveEffectOfType(oP1, GetEffectType(eEffect));
RemoveEffectOfType(oP2, GetEffectType(eEffect));
RemoveEffectOfType(oP3, GetEffectType(eEffect));
RemoveEffectOfType(oP4, GetEffectType(eEffect));
SetLocalInt(oMod, "fountain_state", 0);
SetLocalInt(oMod, "pool_state", 0);
SetLocalInt(oPC, "cutscene_on", 1);
SetLocalInt(oMod, "cutscene_flag", 0);
if (iMode==1)
{AddJournalQuestEntry("boss6_0", 1, oPC, FALSE, FALSE);}
else{AddJournalQuestEntry("boss6", 1, oPC, FALSE, FALSE);}
}
if(nInt4==1)
{
QuickRestore(oPC);
iKilled=iKilled+1;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
FloatingTextStringOnCreature("Victory", oPC);
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
(ANIMATION_FIREFORGET_VICTORY2)));
SetLocalInt(oMod, "d2a_complete", 1);
DelayCommand(6.0, AssignCommand(oPC, PlaySound("sce_neutral")));
DelayCommand(6.0, FloatingTextStringOnCreature("W I N N E R", oPC));
DelayCommand(7.0, FloatingTextStringOnCreature("Congratulations!", oPC));
DelayCommand(9.0, FloatingTextStringOnCreature("You truly are a Warrior Lord!", oPC));
SetLocked(GetObjectByTag("arena_gate"), FALSE);
AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
RemoveEffectOfType(oP1, GetEffectType(eEffect));
RemoveEffectOfType(oP2, GetEffectType(eEffect));
RemoveEffectOfType(oP3, GetEffectType(eEffect));
RemoveEffectOfType(oP4, GetEffectType(eEffect));
SetLocalInt(oMod, "fountain_state", 0);
SetLocalInt(oMod, "pool_state", 0);
SetLocalInt(oMod, "challenge",0);
SetLocalInt(oPC, "cutscene_on", 1);
SetLocalInt(oMod, "cutscene_flag", 0);
if (iMode==1)
{AddJournalQuestEntry("boss3_0", 1, oPC, FALSE, FALSE);}
else{AddJournalQuestEntry("boss3", 1, oPC, FALSE, FALSE);}
}
}
if (oExploit==1)
{
SetLocked(GetObjectByTag("arena_gate"), FALSE);
AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
RemoveEffectOfType(oP1, GetEffectType(eEffect));
RemoveEffectOfType(oP2, GetEffectType(eEffect));
RemoveEffectOfType(oP3, GetEffectType(eEffect));
RemoveEffectOfType(oP4, GetEffectType(eEffect));
SetLocalInt(oMod, "fountain_state", 0);
SetLocalInt(oMod, "pool_state", 0);
}
object oSpawner = GetObjectByTag("spawner");
AssignCommand(oSpawner, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
object oTarget= OBJECT_SELF;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
AssignCommand(oPC, PlaySound("vs_nzorxxxm_vict"));
ExecuteScript("nw_c2_default7", OBJECT_SELF);
}