AOC_PRC8/_module/nss/chest_clear.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

51 lines
1.4 KiB
Plaintext

#include "spawner"
void main()
{
object oPC = GetLastOpenedBy();
object oMod = GetModule();
object oItem;
object oArea = GetArea(OBJECT_SELF);
location iLocation;
int oCount = 0;
int oComplete2 = GetLocalInt(oMod, "d2_complete");
int oComplete2a = GetLocalInt(oMod, "d2a_complete");
int oComplete5 = GetLocalInt(oMod, "d5_complete");
MusicBackgroundStop(oArea);
oItem = GetFirstItemInInventory(OBJECT_SELF);
while (GetIsObjectValid(oItem))
{
++oCount;
oItem = GetNextItemInInventory(OBJECT_SELF);
}
if (oCount==0)
{
iLocation = GetLocation(OBJECT_SELF);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION),
GetLocation(OBJECT_SELF));
DestroyObject(OBJECT_SELF, 0.2);
SetLocalInt(oMod, "chest1", 1);
if (oComplete2==1)
{SetLocalInt(oMod, "chest2", 1);}
if (oComplete2a==1)
{SetLocalInt(oMod, "chest3", 1);}
if (oComplete5==1)
{SetLocalInt(oMod, "chest4", 1);}
SetLocalInt(oMod, "chest_here", 0);
SetLocked(GetObjectByTag("arena_gate"), FALSE);
SetLocalInt(oPC, "gate_locked", 0);
SetLocalInt(oMod, "challenge", 0);
SetLocalInt(oMod, "d1", 0);
SetLocalInt(oMod, "d2", 0);
SetLocalInt(oMod, "d2a", 0);
SetLocalInt(oMod, "d3", 0);
SetLocalInt(oMod, "d4", 0);
SetLocalInt(oMod, "d5", 0);
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must loot this chest before you can continue", oPC);
}
}