AOC_PRC8/_module/nss/elkdeath.nss
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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////// Lucifers mistress / Gate Keeper
#include "spawner"
#include "x0_i0_petrify"
#include "loot"
#include "rank"
void main()
{
object oPC = GetLastKiller();
object oMod = GetModule();
int iMode = GetLocalInt(oMod, "gamemode");
object oP1 = GetObjectByTag("pool1");
object oP2 = GetObjectByTag("pool2");
object oP3 = GetObjectByTag("fountain1");
object oP4 = GetObjectByTag("fountain2");
object oLever1 = GetObjectByTag("pool_lever");
object oLever2 = GetObjectByTag("fount_lever");
object oSpawner = GetObjectByTag("spawner");
effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
int oChest;
int iKilled = GetLocalInt(oPC, "iKilled");
int oLife = GetLocalInt(oPC, "lives");
int nInt2=GetLocalInt(oMod, "d2");
int nInt3=GetLocalInt(oMod, "d4");
int nInt5=GetLocalInt(oMod, "d5");
int nInt4=GetLocalInt(oMod, "d2a");
int nInt6=GetLocalInt(oMod, "d3");
int oExploit = GetLocalInt(oMod, "xcheck");
SetLocalInt(oMod, "gr_xx", 0);
SetLocalInt(oMod, "sw_lm", 0);
SetLocalInt(oMod, "ch_lm", 0);
int nInt;
if (oExploit!=1)
{
LastHit();
if (GetLocalInt(oMod, "hwar_on")==1)
{
DelayCommand(3.0, HolyScore(OBJECT_SELF));
}
if ((nInt2!=1)&&(nInt3!=1)&&(nInt4!=1)&&(nInt5!=1)&&(nInt6!=1))
{
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
(ANIMATION_FIREFORGET_VICTORY2)));
iKilled=iKilled+1;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
DeathStats(oPC);
FloatingTextStringOnCreature("Victory", oPC);
SetLocalInt(oPC, "bossdead", 1);
if (GetLocalInt(oMod, "hwar_on")!=1)
{
TombSpawn(OBJECT_SELF, oPC);
CreateGold(OBJECT_SELF, 12000);
}
}
if(nInt2==1)
{
QuickRestore(oPC);
++iKilled;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
SetLocalInt(oMod, "d2_complete", 1);
if (iMode==1)
{AddJournalQuestEntry("boss2_0", 1, oPC, FALSE, FALSE);}
else{AddJournalQuestEntry("boss2", 1, oPC, FALSE, FALSE);}
DelayCommand(6.0, AssignCommand(oPC, PlaySound("sce_neutral")));
DelayCommand(6.0, FloatingTextStringOnCreature("W I N N E R", oPC));
SetLocked(GetObjectByTag("arena_gate"), FALSE);
AssignCommand(oSpawner, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE));
RemoveEffectOfType(oP1, GetEffectType(eEffect));
RemoveEffectOfType(oP2, GetEffectType(eEffect));
RemoveEffectOfType(oP3, GetEffectType(eEffect));
RemoveEffectOfType(oP4, GetEffectType(eEffect));
SetLocalInt(oMod, "fountain_state", 0);
SetLocalInt(oMod, "pool_state", 0);
SetLocalInt(oMod, "challenge", 0);
SetLocalInt(oPC, "cutscene_on", 1);
SetLocalInt(oMod, "cutscene_flag", 0);
}
if ((nInt4==1)||(nInt5==1)||(nInt6==1)||(nInt3==1))
{
++iKilled;
SetLocalInt(oPC, "iKilled", iKilled);
GetRank(oPC);
++oLife;
SetLocalInt(oPC, "lives", oLife);
Message(2.4, "Bonus Life Granted", oPC);
PCEffect(3.5, VFX_IMP_SUPER_HEROISM, oPC);
DelayCommand(2.5, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2)));
if ((nInt3!=1)&&(nInt5!=1)&&(nInt6!=1))
{BattleRest(oPC);}
int oGameMode = GetLocalInt(oMod, "gamemode");
if (oGameMode==1)
{
DelayCommand( 9.8, spawner (oPC, "thor", 0));
}
else
{
DelayCommand( 9.8, spawner (oPC, "lord", 0));
}
DoEffect(9.8,VFX_FNF_PWKILL, "monster_wp");
}
}
AssignCommand(oPC, PlaySound("vs_nzeliepm_dead"));
object oTarget= OBJECT_SELF;
PCEffect(0.0, VFX_IMP_DEATH_L, oTarget);
PCEffect(0.0, VFX_FNF_SCREEN_SHAKE, oTarget);
PCEffect(0.3, VFX_IMP_MAGIC_PROTECTION, oTarget);
ExecuteScript("nw_c2_default7", OBJECT_SELF);
}