AOC_PRC8/_module/nss/evade_imbue.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "spawner"
#include "prc_x2_itemprop"
void Evade(object oItem)
{
int oDamage;
itemproperty ipAdd;
ipAdd = ItemPropertyImprovedEvasion();
IPSafeAddItemProperty(oItem, ipAdd);
}
void main ()
{
object oTarget;
object oItem;
int oDamage;
SetLocked(OBJECT_SELF, TRUE);
oItem = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="pearl")
{DestroyObject(oItem);}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF);
PCEffect(1.0,VFX_DUR_ELEMENTAL_SHIELD, OBJECT_SELF);
PCEffect(1.5,VFX_FNF_GAS_EXPLOSION_MIND , OBJECT_SELF);
PCEffect(2.0,VFX_DUR_GLOBE_INVULNERABILITY, OBJECT_SELF);
DelayCommand(1.0, Evade(GetFirstItemInInventory(OBJECT_SELF)));
DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
}