325 lines
9.7 KiB
Plaintext
325 lines
9.7 KiB
Plaintext
#include "nw_i0_generic"
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#include "spawner"
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void main()
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{
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// Initialise variables & objects
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object oPC = GetPCSpeaker();
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object oMod = GetModule();
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object oPC2;
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object oTarget;
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object oTarget2;
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object oSpawn;
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location lTarget;
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location bTarget;
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string sHench;
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int nInt;
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string sPRes;
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string sPRes2;
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int iDice;
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int iBetConfirm = GetLocalInt(oPC, "bet_confirmed");
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if (iBetConfirm!=1)
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{
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SetLocalInt(oPC, "wager", 0);
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SetLocalInt(oPC, "team_bet", 0);
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//SetLocalInt(oPC, "winnings",0);
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}
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SetLocalInt(oPC, "npc_duel", 1);
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// Set Holy War mode ON
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SetLocalInt(oMod, "hwar_on", 1);
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SetLocalInt(oMod, "war_won", 0);
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SetLocalInt(oPC, "champ_won", 0);
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SetLocalInt(oMod, "iFireFlag", 0);
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SetLocalInt(oMod, "turn_flag", 0);
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SetLocalInt(oMod, "iDfire", 1);
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// Flag all monsters as being in the arena
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SetLocalInt(oMod, "sw_hw", 1);
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SetLocalInt(oMod, "sw_dr", 1);
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SetLocalInt(oMod, "sw_bl", 1);
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SetLocalInt(oMod, "sw_pf", 1);
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SetLocalInt(oMod, "sw_df", 1);
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SetLocalInt(oMod, "sw_pm", 1);
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SetLocalInt(oMod, "sw_bm", 1);
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SetLocalInt(oMod, "sw_lm", 1);
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SetLocalInt(oMod, "sw_ll", 1);
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SetLocalInt(oMod, "sw_xx", 1);
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// Reset scoreboard death status
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SetLocalString(oMod, "notime4_x", "");
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SetLocalString(oMod, "death_x", "");
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SetLocalString(oMod, "notime3_x", "");
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SetLocalString(oMod, "mistress2_x", "");
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SetLocalString(oMod, "zep_marilithb001_x", "");
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SetLocalString(oMod, "bard2_x", "");
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SetLocalString(oMod, "zep_halfdrafn001_x", "");
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SetLocalString(oMod, "zep_pitfiend001_x", "");
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SetLocalString(oMod, "dopple_x", "");
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SetLocalString(oMod, "zep_balrog001_x", "");
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SetLocalString(oMod, "dragon1_x", "");
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SetLocalString(oMod, "darcher_x", "");
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SetLocalString(oMod, "notime2_x", "");
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SetLocalString(oMod, "notime1_x", "");
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SetLocalString(oMod, "boss002_x", "");
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SetLocalString(oMod, "beli2_x", "");
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SetLocalString(oMod, "pwar3_x", "");
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SetLocalString(oMod, "hdrag2_x", "");
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SetLocalString(oMod, "pfiend2_x", "");
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SetLocalString(oMod, "horod2_x", "");
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SetLocalString(oMod, "div2_x", "");
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SetLocalString(oMod, "dragon2_x", "");
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// Reset match champion flag and kill comparative
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SetLocalInt(oMod, "notime4_ch", 0);
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SetLocalInt(oMod, "death_ch", 0);
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SetLocalInt(oMod, "notime3_ch", 0);
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SetLocalInt(oMod, "mistress2_ch", 0);
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SetLocalInt(oMod, "zep_marilithb001_ch", 0);
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SetLocalInt(oMod, "bard2_ch", 0);
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SetLocalInt(oMod, "zep_halfdrafn001_ch", 0);
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SetLocalInt(oMod, "zep_pitfiend001_ch", 0);
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SetLocalInt(oMod, "dopple_ch", 0);
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SetLocalInt(oMod, "zep_balrog001_ch", 0);
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SetLocalInt(oMod, "dragon1_ch", 0);
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SetLocalInt(oMod, "darcher_ch", 0);
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SetLocalInt(oMod, "notime2_ch", 0);
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SetLocalInt(oMod, "notime1_ch", 0);
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SetLocalInt(oMod, "boss002_ch", 0);
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SetLocalInt(oMod, "beli2_ch", 0);
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SetLocalInt(oMod, "pwar3_ch", 0);
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SetLocalInt(oMod, "hdrag2_ch", 0);
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SetLocalInt(oMod, "pfiend2_ch", 0);
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SetLocalInt(oMod, "horod2_ch", 0);
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SetLocalInt(oMod, "div2_ch", 0);
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SetLocalInt(oMod, "dragon2_ch", 0);
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SetLocalInt(oMod, "notime4_HWk", 0);
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SetLocalInt(oMod, "death_HWk", 0);
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SetLocalInt(oMod, "notime3_HWk", 0);
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SetLocalInt(oMod, "mistress2_HWk", 0);
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SetLocalInt(oMod, "zep_marilithb001_HWk", 0);
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SetLocalInt(oMod, "bard2_HWk", 0);
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SetLocalInt(oMod, "zep_halfdrafn001_HWk", 0);
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SetLocalInt(oMod, "zep_pitfiend001_HWk", 0);
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SetLocalInt(oMod, "dopple_HWk", 0);
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SetLocalInt(oMod, "zep_balrog001_HWk", 0);
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SetLocalInt(oMod, "dragon1_HWk", 0);
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SetLocalInt(oMod, "darcher_HWk", 0);
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SetLocalInt(oMod, "notime2_HWk", 0);
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SetLocalInt(oMod, "notime1_HWk", 0);
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SetLocalInt(oMod, "boss002_HWk", 0);
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SetLocalInt(oMod, "beli2_HWk", 0);
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SetLocalInt(oMod, "pwar3_HWk", 0);
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SetLocalInt(oMod, "hdrag2_HWk", 0);
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SetLocalInt(oMod, "pfiend2_HWk", 0);
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SetLocalInt(oMod, "horod2_HWk", 0);
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SetLocalInt(oMod, "div2_HWk", 0);
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SetLocalInt(oMod, "dragon2_HWk", 0);
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// Reset Match Champ stats
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SetLocalString(oMod, "sChamp", "");
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SetLocalInt(oMod, "champ_count", 0);
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SetLocalInt(oMod, "MostKills", 0);
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SetLocalInt(oPC, "iHappy", 0);
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// Reset team casualties
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SetLocalInt(oMod, "hell_cas", 0);
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SetLocalInt(oMod, "heav_cas", 0);
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// Reset exploit flag
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SetLocalInt(oMod, "xcheck", 0);
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SetLocalInt(oMod, "iDfire", 0);
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// Reset disabled options in spawner convo
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SetLocalInt(oMod, "scre_state", 0);
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SetLocalInt(oMod, "scre2_state", 0);
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SetLocalInt(oMod, "scre_state3", 0);
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SetLocalInt(oMod, "scre_state4", 0);
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SetLocalInt(oMod, "scre_state5", 0);
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// reset the player allegiance flags
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SetLocalInt(oMod, "turn_flag", 0);
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oPC2 = GetFirstPC();
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while (GetIsObjectValid(oPC2))
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{
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sPRes2 = GetResRef(oPC);
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sPRes2+="_HWd";
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sPRes = GetResRef(oPC);
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sPRes+="_HWk";
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SetLocalInt(oMod, sPRes, 0);
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SetLocalInt(oMod, sPRes2, 0);
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SetLocalInt(oPC2, "pc_HWdam", 0);
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SetLocalInt(oPC2, "pc_HWhit", 0);
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SetLocalInt(oPC2, "pc_side", 0);
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SetLocalInt(oPC2, "join_switch", 0);
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SetLocalInt(oPC2, "champ_won", 0);
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RemoveJournalQuestEntry("war_hell", oPC2, TRUE, TRUE);
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RemoveJournalQuestEntry("war_heav", oPC2, TRUE, TRUE);
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SetLocalInt(oPC2, "pc_HWswing", 0);
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oPC2 = GetNextPC();
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}
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// Reset war victory journal entry
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RemoveJournalQuestEntry("war_hell", oPC, TRUE, TRUE);
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RemoveJournalQuestEntry("war_heav", oPC, TRUE, TRUE);
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// Lock arena gate
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oTarget = GetObjectByTag("arena_gate");
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SetLocked(oTarget, TRUE);
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// Move PC out of the battle
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oTarget = GetWaypointByTag("safe_wp");
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lTarget = GetLocation(oTarget);
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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CastPC(0.2, SPELL_ETHEREALNESS, oPC);
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// Set up spawnpoints
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oTarget2 = GetWaypointByTag("big_wp");
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lTarget = GetLocation(oTarget);
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bTarget = GetLocation(oTarget2);
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oTarget = GetWaypointByTag("monster_wp");
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lTarget = GetLocation(oTarget);
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// Spawn Dark team
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iDice = d12();
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switch (iDice)
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{
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case 1:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon1", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 2:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 3:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_marilithb001", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 4:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "bard2", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 5:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 6:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 7:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 8:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mistress2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 9:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime3", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 10:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime4", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 11:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "darcher", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 12:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "death", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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}
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SetAILevel(oSpawn, AI_LEVEL_HIGH);
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// Set up spawnpoints
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oTarget2 = GetWaypointByTag("big_wp2");
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lTarget = GetLocation(oTarget);
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bTarget = GetLocation(oTarget2);
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oTarget = GetWaypointByTag("monster_wp2");
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lTarget = GetLocation(oTarget);
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// spawn light team
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iDice = d12();
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switch (iDice)
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{
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case 1:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 2:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "div2", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 3:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "horod2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 4:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 5:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 6:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar3", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 7:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 8:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss002", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 9:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime1", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 10:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 11:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime1", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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case 12:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "div2", bTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);}break;
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}
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SetAILevel(oSpawn, AI_LEVEL_HIGH);
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DelayCommand(3.0, JoinBackedTeam(oPC));
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// experimental 'Death' and henchman concepts
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//oTarget = GetWaypointByTag("death_wp");
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//lTarget = GetLocation(oTarget);
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//oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "death2", lTarget);
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/*
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int oMode = GetLocalInt(oMod, "gamemode");
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if (oMode==1)
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{
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sHench = "diablo";
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}
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else
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{
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sHench = "starfall2";
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}
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oTarget = GetWaypointByTag("star_friend");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, sHench, lTarget);
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oTarget = oSpawn;
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AddHenchman(oPC, oTarget);
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DelayCommand(1.0, AssignCommand(oTarget, ClearAllActions()));
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DelayCommand(1.5, AssignCommand(oTarget, ActionSit(GetObjectByTag("SF_BENCH"))));
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*/
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// Spawn Effect
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
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}
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