AOC_PRC8/_module/nss/holy_war_team.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

731 lines
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#include "nw_i0_generic"
#include "spawner"
void main()
{
// Initialise variables & objects
object oPC = GetPCSpeaker();
object oMod = GetModule();
object oPC2;
object oTarget;
object oTarget2;
object oSpawn;
int iW1,iW2,iW3,iW4,iW5,iW6,iW7,iW8,iW9,iW10,iW11,iW12,
iL1,iL2,iL3,iL4,iL5,iL6,iL7,iL8,iL9,iL10;
location lTarget;
location bTarget;
string sHench;
int nInt;
string sPRes;
string sPRes2;
int iDice;
int iFlag1=0;
int iFlag2=0;
int iFlag3=0;
int iFlag4=0;
int iBetConfirm = GetLocalInt(oPC, "bet_confirmed");
if (iBetConfirm!=1)
{
SetLocalInt(oPC, "wager", 0);
SetLocalInt(oPC, "team_bet", 0);
//SetLocalInt(oPC, "winnings",0);
}
//SetLocalInt(oPC, "npc_duel", 1);
// Set Holy War mode ON
SetLocalInt(oMod, "hwar_on", 1);
SetLocalInt(oMod, "war_won", 0);
SetLocalInt(oPC, "champ_won", 0);
SetLocalInt(oMod, "iFireFlag", 0);
SetLocalInt(oMod, "turn_flag", 0);
SetLocalInt(oMod, "iDfire", 1);
// Flag all monsters as being in the arena
SetLocalInt(oMod, "sw_hw", 1);
SetLocalInt(oMod, "sw_dr", 1);
SetLocalInt(oMod, "sw_bl", 1);
SetLocalInt(oMod, "sw_pf", 1);
SetLocalInt(oMod, "sw_df", 1);
SetLocalInt(oMod, "sw_pm", 1);
SetLocalInt(oMod, "sw_bm", 1);
SetLocalInt(oMod, "sw_lm", 1);
SetLocalInt(oMod, "sw_ll", 1);
SetLocalInt(oMod, "sw_xx", 1);
// Reset scoreboard death status
SetLocalString(oMod, "notime4_x", "");
SetLocalString(oMod, "death_x", "");
SetLocalString(oMod, "notime3_x", "");
SetLocalString(oMod, "mistress2_x", "");
SetLocalString(oMod, "zep_marilithb001_x", "");
SetLocalString(oMod, "bard2_x", "");
SetLocalString(oMod, "zep_halfdrafn001_x", "");
SetLocalString(oMod, "zep_pitfiend001_x", "");
SetLocalString(oMod, "dopple_x", "");
SetLocalString(oMod, "zep_balrog001_x", "");
SetLocalString(oMod, "dragon1_x", "");
SetLocalString(oMod, "darcher_x", "");
SetLocalString(oMod, "notime2_x", "");
SetLocalString(oMod, "notime1_x", "");
SetLocalString(oMod, "boss002_x", "");
SetLocalString(oMod, "beli2_x", "");
SetLocalString(oMod, "pwar3_x", "");
SetLocalString(oMod, "hdrag2_x", "");
SetLocalString(oMod, "pfiend2_x", "");
SetLocalString(oMod, "horod2_x", "");
SetLocalString(oMod, "div2_x", "");
SetLocalString(oMod, "dragon2_x", "");
// Reset match champion flag and kill comparative
SetLocalInt(oMod, "notime4_ch", 0);
SetLocalInt(oMod, "death_ch", 0);
SetLocalInt(oMod, "notime3_ch", 0);
SetLocalInt(oMod, "mistress2_ch", 0);
SetLocalInt(oMod, "zep_marilithb001_ch", 0);
SetLocalInt(oMod, "bard2_ch", 0);
SetLocalInt(oMod, "zep_halfdrafn001_ch", 0);
SetLocalInt(oMod, "zep_pitfiend001_ch", 0);
SetLocalInt(oMod, "dopple_ch", 0);
SetLocalInt(oMod, "zep_balrog001_ch", 0);
SetLocalInt(oMod, "dragon1_ch", 0);
SetLocalInt(oMod, "darcher_ch", 0);
SetLocalInt(oMod, "notime2_ch", 0);
SetLocalInt(oMod, "notime1_ch", 0);
SetLocalInt(oMod, "boss002_ch", 0);
SetLocalInt(oMod, "beli2_ch", 0);
SetLocalInt(oMod, "pwar3_ch", 0);
SetLocalInt(oMod, "hdrag2_ch", 0);
SetLocalInt(oMod, "pfiend2_ch", 0);
SetLocalInt(oMod, "horod2_ch", 0);
SetLocalInt(oMod, "div2_ch", 0);
SetLocalInt(oMod, "dragon2_ch", 0);
SetLocalInt(oMod, "notime4_HWk", 0);
SetLocalInt(oMod, "death_HWk", 0);
SetLocalInt(oMod, "notime3_HWk", 0);
SetLocalInt(oMod, "mistress2_HWk", 0);
SetLocalInt(oMod, "zep_marilithb001_HWk", 0);
SetLocalInt(oMod, "bard2_HWk", 0);
SetLocalInt(oMod, "zep_halfdrafn001_HWk", 0);
SetLocalInt(oMod, "zep_pitfiend001_HWk", 0);
SetLocalInt(oMod, "dopple_HWk", 0);
SetLocalInt(oMod, "zep_balrog001_HWk", 0);
SetLocalInt(oMod, "dragon1_HWk", 0);
SetLocalInt(oMod, "darcher_HWk", 0);
SetLocalInt(oMod, "notime2_HWk", 0);
SetLocalInt(oMod, "notime1_HWk", 0);
SetLocalInt(oMod, "boss002_HWk", 0);
SetLocalInt(oMod, "beli2_HWk", 0);
SetLocalInt(oMod, "pwar3_HWk", 0);
SetLocalInt(oMod, "hdrag2_HWk", 0);
SetLocalInt(oMod, "pfiend2_HWk", 0);
SetLocalInt(oMod, "horod2_HWk", 0);
SetLocalInt(oMod, "div2_HWk", 0);
SetLocalInt(oMod, "dragon2_HWk", 0);
// Reset Match Champ stats
SetLocalString(oMod, "sChamp", "");
SetLocalInt(oMod, "champ_count", 0);
SetLocalInt(oMod, "MostKills", 0);
SetLocalInt(oPC, "iHappy", 0);
// Reset team casualties
SetLocalInt(oMod, "hell_cas", 0);
SetLocalInt(oMod, "heav_cas", 0);
// Reset exploit flag
SetLocalInt(oMod, "xcheck", 0);
SetLocalInt(oMod, "iDfire", 0);
// Reset disabled options in spawner convo
SetLocalInt(oMod, "scre_state", 0);
SetLocalInt(oMod, "scre2_state", 0);
SetLocalInt(oMod, "scre_state3", 0);
SetLocalInt(oMod, "scre_state4", 0);
SetLocalInt(oMod, "scre_state5", 0);
// reset the player allegiance flags
oPC2 = GetFirstPC();
while (GetIsObjectValid(oPC2))
{
sPRes2 = GetResRef(oPC);
sPRes2+="_HWd";
sPRes = GetResRef(oPC);
sPRes+="_HWk";
SetLocalInt(oMod, sPRes, 0);
SetLocalInt(oMod, sPRes2, 0);
SetLocalInt(oPC2, "pc_HWdam", 0);
SetLocalInt(oPC2, "pc_HWhit", 0);
SetLocalInt(oPC2, "pc_side", 0);
SetLocalInt(oPC2, "join_switch", 0);
SetLocalInt(oPC2, "champ_won", 0);
RemoveJournalQuestEntry("war_hell", oPC2, TRUE, TRUE);
RemoveJournalQuestEntry("war_heav", oPC2, TRUE, TRUE);
SetLocalInt(oPC2, "pc_HWswing", 0);
oPC2 = GetNextPC();
}
// Reset war victory journal entry
RemoveJournalQuestEntry("war_hell", oPC, TRUE, TRUE);
RemoveJournalQuestEntry("war_heav", oPC, TRUE, TRUE);
// Lock arena gate
oTarget = GetObjectByTag("arena_gate");
SetLocked(oTarget, TRUE);
// Move PC out of the battle
oTarget = GetWaypointByTag("safe_wp");
lTarget = GetLocation(oTarget);
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(lTarget));
CastPC(0.2, SPELL_ETHEREALNESS, oPC);
// Set up spawnpoints
oTarget2 = GetWaypointByTag("big_wp");
lTarget = GetLocation(oTarget);
bTarget = GetLocation(oTarget2);
oTarget = GetWaypointByTag("monster_wp");
lTarget = GetLocation(oTarget);
// Spawn Dark team
iDice = d12();
switch (iDice)
{
case 1:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon1", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW1=1;}break;
case 2:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW2=1;}break;
case 3:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_marilithb001", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW3=1;}break;
case 4:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "bard2", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW4=1;}break;
case 5:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW5=1;}break;
case 6:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW6=1;}break;
case 7:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW7=1;}break;
case 8:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mistress2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW8=1;}break;
case 9:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime3", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW9=1;}break;
case 10:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime4", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW10=1;}break;
case 11:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "darcher", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW11=1;}break;
case 12:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "death", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iW12=1;}break;
}
while (iFlag1==0)
{
iDice = d12();
switch (iDice)
{
case 1:{
if (iW1!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dragon1", bTarget);
iW1=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 2:{
if (iW2!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", bTarget);
iW2=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 3:{if (iW3!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_marilithb001", bTarget);
iW3=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 4:{if (iW4!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "bard2", bTarget);
iW4=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 5:{if (iW5!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget);
iW5=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 6:{if (iW6!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget);
iW6=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 7:{if (iW7!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dopple", lTarget);
iW7=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 8:{if (iW8!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "mistress2", lTarget);
iW8=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 9:{if (iW9!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime3", lTarget);
iW9=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 10:{if (iW10!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime4", lTarget);
iW10=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 11:{if (iW11!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "darcher", lTarget);
iW11=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 12:{if (iW12!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "death", lTarget);
iW12=1;
iFlag1=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
}
}
while (iFlag2==0)
{
iDice = d12();
switch (iDice)
{
case 1:{
if (iW1!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dragon1", bTarget);
iW1=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 2:{
if (iW2!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", bTarget);
iW2=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 3:{if (iW3!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_marilithb001", bTarget);
iW3=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 4:{if (iW4!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "bard2", bTarget);
iW4=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 5:{if (iW5!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget);
iW5=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 6:{if (iW6!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget);
iW6=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 7:{if (iW7!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dopple", lTarget);
iW7=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 8:{if (iW8!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "mistress2", lTarget);
iW8=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 9:{if (iW9!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime3", lTarget);
iW9=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 10:{if (iW10!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime4", lTarget);
iW10=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 11:{if (iW11!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "darcher", lTarget);
iW11=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 12:{if (iW12!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "death", lTarget);
iW12=1;
iFlag2=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
}
}
// Set up spawnpoints
oTarget2 = GetWaypointByTag("big_wp2");
lTarget = GetLocation(oTarget);
bTarget = GetLocation(oTarget2);
oTarget = GetWaypointByTag("monster_wp2");
lTarget = GetLocation(oTarget);
// spawn light team
iDice = d10();
switch (iDice)
{
case 1:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL1=1;}break;
case 2:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "div2", lTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL2=1;}break;
case 3:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "horod2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL3=1;}break;
case 4:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL4=1;}break;
case 5:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL5=1;}break;
case 6:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar3", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL6=1;}break;
case 7:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL7=1;}break;
case 8:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss002", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL8=1;}break;
case 9:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "notime1", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL9=1;}break;
case 10:{oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget);
/*SetIsTemporaryEnemy(oPC, oSpawn);*/iL10=1;}break;
}
while (iFlag3==0)
{
iDice = d10();
switch (iDice)
{
case 1:{if (iL1!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime2", lTarget);
iL1=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 2:{if (iL2!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "div2", lTarget);
iL2=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 3:{if (iL3!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "horod2", lTarget);
iL3=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 4:{if (iL4!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "pfiend2", lTarget);
iL4=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 5:{if (iL5!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "hdrag2", lTarget);
iL5=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 6:{if (iL6!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "pwar3", lTarget);
iL6=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 7:{if (iL7!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "beli2", lTarget);
iL7=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 8:{if (iL8!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "boss002", lTarget);
iL8=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 9:{if (iL9!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime1", lTarget);
iL9=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 10:{if (iL10!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dragon2", lTarget);
iL10=1;
iFlag3=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
}
}
while (iFlag4==0)
{
iDice = d10();
switch (iDice)
{
case 1:{if (iL1!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime2", lTarget);
iL1=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 2:{if (iL2!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "div2", lTarget);
iL2=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 3:{if (iL3!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "horod2", lTarget);
iL3=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 4:{if (iL4!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "pfiend2", lTarget);
iL4=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 5:{if (iL5!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "hdrag2", lTarget);
iL5=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 6:{if (iL6!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "pwar3", lTarget);
iL6=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 7:{if (iL7!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "beli2", lTarget);
iL7=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 8:{if (iL8!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "boss002", lTarget);
iL8=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 9:{if (iL9!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "notime1", lTarget);
iL9=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
case 10:{if (iL10!=1)
{
oSpawn = CreateObject
(OBJECT_TYPE_CREATURE, "dragon2", lTarget);
iL10=1;
iFlag4=1;
/*SetIsTemporaryEnemy(oPC, oSpawn);*/
}
}break;
}
}
DelayCommand(3.0, JoinBackedTeam(oPC));
// Spawn Effect
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
}