42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
#include "x0_i0_petrify"
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#include "prc_inc_util"
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void DeathCheck (object oPC)
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{
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if (GetIsDead(oPC)==TRUE)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPC);
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}
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}
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void main()
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{
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object oPC = GetLastUsedBy();
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object oMod = GetModule();
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object oCaster;
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oCaster = OBJECT_SELF;
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object oTarget;
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oTarget = oPC;
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int nInt = GetObjectType(oTarget);
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int oState = GetLocalInt(oMod, "pool_state");
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int iCurrent = GetCurrentHitPoints(oPC);
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int iMax = GetMaxHitPoints(oPC);
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int iHeal = iMax - iCurrent;
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if (oState !=1)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_PIXIEDUST), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iMax), oTarget);
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//AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_GREATER_RESTORATION, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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DelayCommand(0.2, PRCForceRest(oPC));
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//DelayCommand(2.0, DeathCheck(oPC));
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DelayCommand(1.0, FloatingTextStringOnCreature("You feel rested", oPC));
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}
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else
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{
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PlaySound("sim_cntresist");
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//FloatingTextStringOnCreature("You can't reach the pool", oPC);
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}
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}
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