AOC_PRC8/_module/nss/item_exprmnt.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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void GetProp(int oBase, int oType, int oSubType, object oPC)
{
int oItem;
int oProp;
int oSub;
int oDamType;
int oDamAmt;
switch (oBase)
{
case BASE_ITEM_CBLUDGWEAPON: {oItem = 1;}
case BASE_ITEM_CSLASHWEAPON: {oItem = 1;}
case BASE_ITEM_CSLSHPRCWEAP: {oItem = 1;}
case BASE_ITEM_BOOTS: {oItem = 2;}
case BASE_ITEM_BRACER: {oItem = 3;}
case BASE_ITEM_GLOVES: {oItem = 4;}
case BASE_ITEM_CLOAK: {oItem = 5;}
case BASE_ITEM_ARMOR: {oItem = 6;}
case BASE_ITEM_HELMET: {oItem = 7;}
case BASE_ITEM_RING: {oItem = 8;}
case BASE_ITEM_AMULET: {oItem = 9;}
case BASE_ITEM_BELT: {oItem = 10;}
case BASE_ITEM_TOWERSHIELD: {oItem = 11;}
}
switch (oType)
{
case IP_CONST_DAMAGETYPE_ACID: {oDamType = 2;}
}
switch (oSubType)
{
case DAMAGE_BONUS_1d8: {oDamAmt = 2;}
}
if ((oItem==1)&&(oDamType==2)&&(oDamAmt==2))
{
FloatingTextStringOnCreature("Acid Damage 1d8", oPC);
}
else
{
FloatingTextStringOnCreature("Oh crap!", oPC);
}
}
void main()
{
object oPC=GetLastUsedBy();
object oOnHand=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
int oType;
int oSubType;
int oBase;
itemproperty ipLoop=GetFirstItemProperty(oOnHand);
while (GetIsItemPropertyValid(ipLoop))
{
oBase = GetBaseItemType(oOnHand);
oType = GetItemPropertyType(ipLoop);
oSubType = GetItemPropertySubType(ipLoop);
GetProp(oBase, oType, oSubType, oPC);
ipLoop=GetNextItemProperty(oOnHand);
}
}