AOC_PRC8/_module/nss/luciferdeath.nss
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Initial Commit
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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://///////////////////////////////lucifer death [deathmatch mode]
#include "loot"
#include "spawner"
#include "rank"
void main()
{
// Setup variables
object oPC = GetLastKiller();
object oMod = GetModule();
object oTarget= OBJECT_SELF;
int oDam = GetTotalDamageDealt();
int nInt;
int iFBhit;
int iFBdam;
int iFBswing;
int sw1 = GetLocalInt(oMod, "sw_hw");
int sw2 = GetLocalInt(oMod, "sw_dr");
int sw3 = GetLocalInt(oMod, "sw_bl");
int sw4 = GetLocalInt(oMod, "sw_pf");
int sw5 = GetLocalInt(oMod, "sw_df");
int sw6 = GetLocalInt(oMod, "sw_pm");
int sw7 = GetLocalInt(oMod, "sw_bm");
int sw8 = GetLocalInt(oMod, "sw_lm");
int sw9 = GetLocalInt(oMod, "sw_ll");
int sw10 = GetLocalInt(oMod, "sw_xx");
int iKilled = GetLocalInt(oPC, "iKilled");
int iFinalBattle = GetLocalInt(oPC, "final_on");
int iHolyWar = GetLocalInt(oMod, "hwar_on");
if ((iHolyWar!=1)&&((iFinalBattle==1)&&(GetIsPC(oPC))))
{QuickRestore(oPC);}
// Re-enable spawner
SetLocalInt(oMod, "sw_xx", 0);
SetLocalInt(oMod, "ch_xx", 0);
SetLocalInt(oMod, "gr_xx", 0);
SetLocalInt(oMod, "challenge", 0);
LastHit();
if (iFinalBattle==1)
{
iFBdam = GetLocalInt(oPC, "pc_FBdam");
iFBhit = GetLocalInt(oPC, "pc_FBhit");
iFBdam+=oDam;
++iFBhit;
SetLocalInt(oPC, "pc_FBhit", iFBhit);
SetLocalInt(oPC, "pc_FBdam", iFBdam);
if (GetName(GetLastWeaponUsed(oPC))=="")
{
iFBswing = GetLocalInt(oPC, "pc_FBswing");
++iFBswing;
SetLocalInt(oPC, "pc_FBswing", iFBswing);
}
}
// effect ***************************************
//AssignCommand(oPC, PlaySound("vs_nzeliepm_dead"));
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget));
if (nInt != OBJECT_TYPE_WAYPOINT)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
// If battle terminator wasn't used: Create treasure, adjust kills &
// play victory animation and flag monster as killed by pc
int oExploit = GetLocalInt(oMod, "xcheck");
if (oExploit!=1)
{
if (GetLocalInt(oMod, "hwar_on")==1)
{
DelayCommand(3.0, HolyScore(OBJECT_SELF));
}
AssignCommand(oPC, PlaySound("bf_huge"));
iKilled=iKilled+1;
SetLocalInt(oPC, "iKilled", iKilled);
DelayCommand(0.5, GetRank(oPC)); // Update the players rank
AssignCommand(oPC, ClearAllActions());
DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
(ANIMATION_FIREFORGET_VICTORY2)));
FloatingTextStringOnCreature("Victory", oPC);
int iLdead = GetLocalInt(oPC, "luciferdead");
int iHwarFlag = GetLocalInt(oMod, "hwar_on");
if (iLdead==1)
{
if (iHwarFlag!=1)
{
TombSpawn(OBJECT_SELF, oPC);
CreateGold(OBJECT_SELF, 50000);
}
}
else if (iLdead!=1)
{
QuickRestore(oPC);
SetLocalInt(oPC, "luciferdead", 1);
SetLocalInt(oPC, "cutscene_on", 1);
SetLocalInt(oPC, "cutscene_flag", 0);
}
}
// if there are no monsters in the arena, unlock the gate
if ((sw1==0)&&(sw2==0)&&(sw3==0)&&(sw4==0)&&(sw5==0)&&(sw6==0)
&&(sw7==0)&&(sw8==0)&&(sw9==0)&&(sw10==0)&&(GetLocalInt(oMod, "hwar_on")!=1))
{
SetLocked(GetObjectByTag("arena_gate"), FALSE);
}
ExecuteScript("nw_c2_default7", OBJECT_SELF);
}