145 lines
4.6 KiB
Plaintext
145 lines
4.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://///////////////////////////////lucifer death [deathmatch mode]
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#include "loot"
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#include "spawner"
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#include "rank"
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void main()
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{
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// Setup variables
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object oPC = GetLastKiller();
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object oMod = GetModule();
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object oTarget= OBJECT_SELF;
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int oDam = GetTotalDamageDealt();
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int nInt;
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int iFBhit;
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int iFBdam;
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int iFBswing;
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int sw1 = GetLocalInt(oMod, "sw_hw");
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int sw2 = GetLocalInt(oMod, "sw_dr");
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int sw3 = GetLocalInt(oMod, "sw_bl");
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int sw4 = GetLocalInt(oMod, "sw_pf");
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int sw5 = GetLocalInt(oMod, "sw_df");
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int sw6 = GetLocalInt(oMod, "sw_pm");
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int sw7 = GetLocalInt(oMod, "sw_bm");
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int sw8 = GetLocalInt(oMod, "sw_lm");
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int sw9 = GetLocalInt(oMod, "sw_ll");
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int sw10 = GetLocalInt(oMod, "sw_xx");
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int iKilled = GetLocalInt(oPC, "iKilled");
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int iFinalBattle = GetLocalInt(oPC, "final_on");
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int iHolyWar = GetLocalInt(oMod, "hwar_on");
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if ((iHolyWar!=1)&&((iFinalBattle==1)&&(GetIsPC(oPC))))
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{QuickRestore(oPC);}
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// Re-enable spawner
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SetLocalInt(oMod, "sw_xx", 0);
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SetLocalInt(oMod, "ch_xx", 0);
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SetLocalInt(oMod, "gr_xx", 0);
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SetLocalInt(oMod, "challenge", 0);
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LastHit();
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if (iFinalBattle==1)
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{
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iFBdam = GetLocalInt(oPC, "pc_FBdam");
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iFBhit = GetLocalInt(oPC, "pc_FBhit");
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iFBdam+=oDam;
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++iFBhit;
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SetLocalInt(oPC, "pc_FBhit", iFBhit);
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SetLocalInt(oPC, "pc_FBdam", iFBdam);
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if (GetName(GetLastWeaponUsed(oPC))=="")
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{
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iFBswing = GetLocalInt(oPC, "pc_FBswing");
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++iFBswing;
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SetLocalInt(oPC, "pc_FBswing", iFBswing);
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}
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}
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// effect ***************************************
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//AssignCommand(oPC, PlaySound("vs_nzeliepm_dead"));
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIRESTORM), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_FIRESTORM), GetLocation(oTarget));
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES), GetLocation(oTarget));
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// If battle terminator wasn't used: Create treasure, adjust kills &
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// play victory animation and flag monster as killed by pc
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int oExploit = GetLocalInt(oMod, "xcheck");
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if (oExploit!=1)
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{
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if (GetLocalInt(oMod, "hwar_on")==1)
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{
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DelayCommand(3.0, HolyScore(OBJECT_SELF));
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}
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AssignCommand(oPC, PlaySound("bf_huge"));
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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DelayCommand(0.5, GetRank(oPC)); // Update the players rank
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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FloatingTextStringOnCreature("Victory", oPC);
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int iLdead = GetLocalInt(oPC, "luciferdead");
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int iHwarFlag = GetLocalInt(oMod, "hwar_on");
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if (iLdead==1)
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{
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if (iHwarFlag!=1)
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{
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TombSpawn(OBJECT_SELF, oPC);
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CreateGold(OBJECT_SELF, 50000);
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}
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}
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else if (iLdead!=1)
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{
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QuickRestore(oPC);
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SetLocalInt(oPC, "luciferdead", 1);
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SetLocalInt(oPC, "cutscene_on", 1);
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SetLocalInt(oPC, "cutscene_flag", 0);
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}
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}
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// if there are no monsters in the arena, unlock the gate
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if ((sw1==0)&&(sw2==0)&&(sw3==0)&&(sw4==0)&&(sw5==0)&&(sw6==0)
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&&(sw7==0)&&(sw8==0)&&(sw9==0)&&(sw10==0)&&(GetLocalInt(oMod, "hwar_on")!=1))
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{
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SetLocked(GetObjectByTag("arena_gate"), FALSE);
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}
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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}
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