63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name x2_def_attacked
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default On Physically attacked script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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object oMod = GetModule();
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object oPC = GetLastAttacker();
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string oAtt;
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object oDest;
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int oHit;
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int oPCdam;
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int oDam = GetTotalDamageDealt();
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if (GetIsPC(oPC))
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{
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oHit = GetLocalInt(oPC, "pc_hit");
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oPCdam= GetLocalInt(oPC, "player_dd");
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++oHit;
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oPCdam+=oDam;
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SetLocalInt(oPC, "pc_hit", oHit);
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SetLocalInt(oPC, "player_dd", oPCdam);
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}
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else
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{
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oAtt = GetResRef(GetLastAttacker());
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string oSelf = GetResRef(OBJECT_SELF);
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oAtt+="_dd";
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oSelf+="_dt";
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int oSDTaken = GetLocalInt(oMod, oSelf);
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int oUDTaken = oSDTaken+oDam;
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int oSDDealt = GetLocalInt(oMod, oAtt);
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int oUDDealt = oSDDealt+oDam;
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SetLocalInt(oMod, oSelf, oUDTaken);
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SetLocalInt(oMod, oAtt, oUDDealt);
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}
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//--------------------------------------------------------------------------
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// GZ: 2003-10-16
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// Make Plot Creatures Ignore Attacks
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//--------------------------------------------------------------------------
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if (GetPlotFlag(OBJECT_SELF))
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{
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return;
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}
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//--------------------------------------------------------------------------
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// Execute old NWN default AI code
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//--------------------------------------------------------------------------
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ExecuteScript("nw_c2_default5", OBJECT_SELF);
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}
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