AOC_PRC8/_module/nss/onattacked.nss
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Initial Commit
2025-04-03 11:24:16 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_attacked
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On Physically attacked script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
void main()
{
object oMod = GetModule();
object oPC = GetLastAttacker();
string oAtt;
object oDest;
int oHit;
int oPCdam;
int oDam = GetTotalDamageDealt();
if (GetIsPC(oPC))
{
oHit = GetLocalInt(oPC, "pc_hit");
oPCdam= GetLocalInt(oPC, "player_dd");
++oHit;
oPCdam+=oDam;
SetLocalInt(oPC, "pc_hit", oHit);
SetLocalInt(oPC, "player_dd", oPCdam);
}
else
{
oAtt = GetResRef(GetLastAttacker());
string oSelf = GetResRef(OBJECT_SELF);
oAtt+="_dd";
oSelf+="_dt";
int oSDTaken = GetLocalInt(oMod, oSelf);
int oUDTaken = oSDTaken+oDam;
int oSDDealt = GetLocalInt(oMod, oAtt);
int oUDDealt = oSDDealt+oDam;
SetLocalInt(oMod, oSelf, oUDTaken);
SetLocalInt(oMod, oAtt, oUDDealt);
}
//--------------------------------------------------------------------------
// GZ: 2003-10-16
// Make Plot Creatures Ignore Attacks
//--------------------------------------------------------------------------
if (GetPlotFlag(OBJECT_SELF))
{
return;
}
//--------------------------------------------------------------------------
// Execute old NWN default AI code
//--------------------------------------------------------------------------
ExecuteScript("nw_c2_default5", OBJECT_SELF);
}