AOC_PRC8/_module/nss/portal_final.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

111 lines
3.6 KiB
Plaintext

#include "in_g_cutscene"
void main()
{
object oMod = GetModule();
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
object oArea = GetArea(OBJECT_SELF);
object oTarget = GetWaypointByTag("fw_portal_wp");
int oS0 = GetLocalInt(oMod, "challenge");
int oS1 = GetLocalInt(oMod, "sw_hw");
int oS2 = GetLocalInt(oMod, "sw_dr");
int oS3 = GetLocalInt(oMod, "sw_bl");
int oS4 = GetLocalInt(oMod, "sw_pf");
int oS5 = GetLocalInt(oMod, "sw_df");
int oS6 = GetLocalInt(oMod, "sw_pm");
int oS7 = GetLocalInt(oMod, "sw_bm");
int oS8 = GetLocalInt(oMod, "sw_lm");
int oS9 = GetLocalInt(oMod, "sw_ll");
int oS10 = GetLocalInt(oMod, "sw_xx");
int nInt = GetLocalInt(oMod, "challenge");
int nInt2 = GetLocalInt(oMod, "duel_on");
int oChest = GetLocalInt(oMod, "chest_here");
int oGameMode = GetLocalInt(oMod, "gamemode");
int oModMode = GetLocalInt(oMod, "mod_mode");
int iHwar = GetLocalInt(oMod, "hwar_on");
int iStatus = GetLocalInt(oMod, "war_won");
effect eEffect = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
effect eEffect3 = EffectVisualEffect(VFX_FNF_PWSTUN);
effect eEffect2 = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
if (oModMode!=1)
{
if (iHwar==1)
{
if (iStatus!=1)
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("** Holy War in progress **", oPC);
return;
}
else if (iStatus==1)
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must clear the arena first.", oPC);
return;
}
}
if (oChest!=1)
{
if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1)
&&(oS4!=1)&&(oS5!=1)&&(oS6!=1)&&(oS7!=1)&&(oS8!=1)
&&(oS9!=1)&&(oS0!=1)&&(oS10!=1))
{
object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC);
if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID))
{
DelayCommand(0.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
eEffect, GetLocation(oPC)));
DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
eEffect2, GetLocation(oPC)));
DelayCommand(0.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
eEffect3, GetLocation(oPC)));
GestaltPlayMusic(0.3, oArea, TRUE, TRACK_ORIGINAL);
GestaltPlayMusic(0.4, oArea, FALSE);
GestaltJump(1.5, oPC, OBJECT_INVALID, "pc_final_wp" );
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must finish your battle first.", oPC);
return;
}
}
else
{
if (nInt==1)
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must finish the super challenge first.", oPC);
}
else if (nInt2==1)
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must finish your duel first.", oPC);
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must finish your battle first.", oPC);
}
}
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("You must open the reward chest first.", oPC);
}
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("This feature is univalible in campaign manager mode.", oPC);
}
}