AOC_PRC8/_module/nss/r_pool_switch.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "x0_i0_petrify"
#include "nw_i0_generic"
void main()
{
object oTarget;
object oTarget1;
object oPC = GetLastUsedBy();
object oMod = GetModule();
object oP1 = GetObjectByTag("pool1");
object oP2 = GetObjectByTag("pool2");
int oState = GetLocalInt(oMod, "pool_state");
effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
effect eEffect2 = EffectVisualEffect(VFX_NONE);
if (oState!=1)
{
SetLocalInt(oMod, "pool_state", 1);
DelayCommand(0.0, PlaySound("sce_positive"));
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
DelayCommand(1.0, FloatingTextStringOnCreature("Rejeuvination pools now inaccessable", oPC));
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP1);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP2);
}
else
{
SetLocalInt(oMod, "pool_state", 0);
DelayCommand(0.0, PlaySound("sce_negative"));
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
DelayCommand(1.0, FloatingTextStringOnCreature("Rejeuvination pools now accessable", oPC));
RemoveEffectOfType(oP1, GetEffectType(eEffect));
RemoveEffectOfType(oP2, GetEffectType(eEffect));
}
}