32 lines
1007 B
Plaintext
32 lines
1007 B
Plaintext
void main()
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{
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object oMod = GetModule();
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object oPC = GetPCSpeaker();
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SetLocalInt(oMod, "scre_state4", 1);
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SetLocalInt(oMod, "dragon1_dd", 0);
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SetLocalInt(oMod, "zep_balrog001_k", 0);
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SetLocalInt(oMod, "dopple_k", 0);
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SetLocalInt(oMod, "zep_pitfiend001_k", 0);
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SetLocalInt(oMod, "zep_halfdrafn001_k", 0);
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SetLocalInt(oMod, "bard2_k", 0);
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SetLocalInt(oMod, "zep_marilithb001_k", 0);
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SetLocalInt(oMod, "mistress2_k", 0);
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SetLocalInt(oMod, "notime3_k", 0);
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SetLocalInt(oMod, "death_k", 0);
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SetLocalInt(oMod, "notime4_k", 0);
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SetLocalInt(oMod, "div2_k", 0);
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SetLocalInt(oMod, "dragon2_k", 0);
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SetLocalInt(oMod, "horod2_k", 0);
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SetLocalInt(oMod, "pfiend2_k", 0);
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SetLocalInt(oMod, "hdrag2_k", 0);
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SetLocalInt(oMod, "pwar3_k", 0);
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SetLocalInt(oMod, "beli2_k", 0);
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SetLocalInt(oMod, "boss002_k", 0);
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SetLocalInt(oMod, "notime1_k", 0);
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SetLocalInt(oMod, "notime2_k", 0);
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PlaySound("gui_select");
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PlaySound("sce_positive");
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DelayCommand(1.0, FloatingTextStringOnCreature("** Monster Kill Scores Reset **", oPC));
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}
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