66 lines
1.6 KiB
Plaintext
66 lines
1.6 KiB
Plaintext
#include "spawner"
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void main()
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{
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object oPC = GetLastUsedBy();
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object oMod = GetModule();
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int iMode = GetLocalInt(oMod, "gamemode");
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int iDice;
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string sMessage;
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string sHost;
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int iSwitch = GetLocalInt(oMod, "score_switch");
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int iStatus = GetLocalInt(oPC, "luciferdead");
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if (GetLocalInt(oMod, "mod_mode")==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature
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("*** Not used in campaign manager mode ***", oPC);
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return;
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}
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if (iStatus==1)
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{
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if (iSwitch==0)
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{
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SetLocalInt(oMod, "score_switch", 1);
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Message(0.2, "Scoremode: Holy War Standings* SET *", oPC);
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PlaySound("gui_select");
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PlaySound("sce_positive");
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}
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else if (iSwitch==1)
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{
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SetLocalInt(oMod, "score_switch", 2);
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Message(0.2, "Scoremode: Holy War PC Stats * SET *", oPC);
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PlaySound("gui_select");
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PlaySound("sce_positive");
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}
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else if (iSwitch==2)
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{
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SetLocalInt(oMod, "score_switch", 0);
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Message(0.2, "Scoremode: Arena PC Stats * SET *", oPC);
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PlaySound("gui_select");
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PlaySound("sce_positive");
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}
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}
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else
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{
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if (iMode==1)
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{sHost = "Arch Angel Tyriel";}
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else
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{sHost = "Lord Lucifer";}
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PlaySound("sim_cntresist");
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iDice = d3();
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switch (iDice)
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{
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case 1: {sMessage = "*** No alternate score mode availible yet ***";}break;
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case 2: {sMessage = "*** Defeat "+sHost+" to unlock this feature***";}break;
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case 3: {sMessage = "*** This wil become availible when you unlock the Holy War feature ***";}break;
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}
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FloatingTextStringOnCreature(sMessage, oPC);
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}
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}
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