35 lines
853 B
Plaintext
35 lines
853 B
Plaintext
#include "spawner"
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#include "prc_x2_itemprop"
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void Evade(object oItem)
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{
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int oDamage;
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itemproperty ipAdd;
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ipAdd = ItemPropertyBonusFeat(IP_CONST_FEAT_SPELLFOCUSILL);
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IPSafeAddItemProperty(oItem, ipAdd);
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}
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void main ()
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{
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object oTarget;
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object oItem;
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int oDamage;
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SetLocked(OBJECT_SELF, TRUE);
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oItem = GetFirstItemInInventory(OBJECT_SELF);
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while(GetIsObjectValid(oItem))
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{
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if (GetTag(oItem)=="coin1")
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{DestroyObject(oItem);}
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oItem = GetNextItemInInventory(OBJECT_SELF);
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}
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CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF);
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PCEffect(1.0,VFX_FNF_STRIKE_HOLY, OBJECT_SELF);
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PCEffect(1.5,VFX_FNF_DISPEL_GREATER, OBJECT_SELF);
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PCEffect(2.0,VFX_FNF_DISPEL_DISJUNCTION, OBJECT_SELF);
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PCEffect(2.5,VFX_IMP_IMPROVE_ABILITY_SCORE, OBJECT_SELF);
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DelayCommand(1.0, Evade(GetFirstItemInInventory(OBJECT_SELF)));
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DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
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}
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