AOC_PRC8/_module/nss/show_begin.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

237 lines
7.3 KiB
Plaintext

#include "g_startfireworks"
#include "cutscene_ch1"
#include "cutscene_ch2"
/*case 1: iVoice = VOICE_CHAT_ATTACK;break;
case 2: iVoice = VOICE_CHAT_BATTLECRY1;break;
case 3: iVoice = VOICE_CHAT_BATTLECRY2;break;
case 4: iVoice = VOICE_CHAT_BATTLECRY3;break;
case 5: iVoice = VOICE_CHAT_THREATEN;break;
case 6: iVoice = VOICE_CHAT_CHEER;break;
case 7: iVoice = VOICE_CHAT_CUSS;break;
case 8: iVoice = VOICE_CHAT_FLEE;break;
case 9: iVoice = VOICE_CHAT_GOODBYE;break;
case 10: iVoice = VOICE_CHAT_THANKS;break;
case 11: iVoice = VOICE_CHAT_WEAPONSUCKS;break;
case 12: iVoice = VOICE_CHAT_LAUGH;break;
case 13: iVoice = VOICE_CHAT_HELLO;break;
case 14: iVoice = VOICE_CHAT_FOLLOWME;break;
case 15: iVoice = VOICE_CHAT_GOODIDEA;break;
case 16: iVoice = VOICE_CHAT_REST;break;
case 17: iVoice = VOICE_CHAT_YES;break;
GestaltApplyEffect(0.0, oPC, eEffect, INSTANT, 0.0, "");
GestaltActionAnimate(0.0, oPC, ANIMATION_FIREFORGET_BOW);
*/
void FWEffect(float oDelay, int oEffect, string oWaypoint)
{
object oTarget;
oTarget = GetObjectByTag(oWaypoint);
int nInt;
nInt = GetObjectType(oTarget);
effect eEffect;
eEffect = EffectVisualEffect(oEffect);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(oDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT,
eEffect, oTarget));
else
DelayCommand(oDelay, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
eEffect, GetLocation(oTarget)));
}
void main()
{
object oMod = GetModule();
object oPC = GetEnteringObject();
int oPCs = GetLocalInt(oMod, "num_players");
int iShow = GetLocalInt(oPC, "show_seen");
MusicBackgroundPlay(GetArea(oPC));
if (!GetIsPC(oPC))return;
if (oPCs>1) return;
if (GetLocalInt(oPC, "show_seen")==1)return;
if (GetItemPossessedBy(oPC, "show_ticket")!=OBJECT_INVALID)return;
SetLocalInt(oPC, "show_seen", 1);
CreateItemOnObject("show_ticket", oPC);
object oNPC = GetObjectByTag("love_npc");
object oArea = GetArea(oPC);
object oWP1 = GetWaypointByTag("pc_rug");
object oWP2 = GetWaypointByTag("npc_rug");
object oWP3 = GetWaypointByTag("show_face");
object oWP4 = GetWaypointByTag("rug_aim");
object oWP4a = GetWaypointByTag("rug_aim2");
object oWP5 = GetWaypointByTag("lake_wp");
object oWP6 = GetWaypointByTag("lake_wp1");
object oSource = GetObjectByTag("FireworksSource");
SetLocalInt(oMod, "chest_here", 0);
SetLocalInt(oSource,"FireworkCount", 0);
SetLocalInt(oMod, "one_only", 0);
GestaltStartCutscene(oPC, "",TRUE,TRUE,TRUE,TRUE,2);
GestaltCameraFade(0.0, oPC, FADE_IN,FADE_SPEED_SLOW);
DelayCommand(70.0, StartShow(oPC));
GestaltActionUnequip(0.0, oNPC, INVENTORY_SLOT_BOOTS);
GestaltFace(0.0, oPC, 0.0, 2, oWP6);
GestaltFace(0.0, oNPC, 0.0, 2, oWP5);
CSvoice(1.0, oNPC, 13);
CSvoice(2.5, oPC, 13);
GestaltSpeak(4.0, oNPC, "This is gonna be great!",
ANIMATION_FIREFORGET_VICTORY3);
GestaltSpeak(8.0, oPC, "Where are we?",
ANIMATION_LOOPING_LOOK_FAR, 4.0);
GestaltSpeak(12.0, oNPC, "You need to relax, "+GetName(oPC)+"! All that combat has got you uptight hasn't it! Do you really need that weapon?",
ANIMATION_LOOPING_TALK_PLEADING, 6.0);
CSvoice(14.0, oPC, 12);
CSvoice(18.0, oPC, 12);
GestaltSpeak(17.0, oPC, "I guess you're right....let me put this away",
ANIMATION_LOOPING_TALK_LAUGHING, 3.0);
GestaltActionUnequip(21.0, oPC, INVENTORY_SLOT_LEFTHAND);
GestaltActionUnequip(21.5, oPC, INVENTORY_SLOT_RIGHTHAND);
CSvoice(23.0, oNPC, 15);
GestaltSpeak(27.0, oNPC, "Come, I have a surprise for you!",
ANIMATION_NONE);
GestaltSpeak(30.0, oPC, "After you...",
ANIMATION_FIREFORGET_BOW);
GestaltActionMove(32.0,oNPC, oWP4, FALSE, 0.0, 0.0);
GestaltActionMove(32.5,oPC, oWP4a, FALSE, 0.0, 0.0);
GestaltSpeak(42.0, oNPC, "Take a seat, it's almost time!",
ANIMATION_NONE);
GestaltActionMove(42.1,oNPC, oWP2, FALSE, 0.0, 0.0);
GestaltActionMove(43.1,oPC, oWP1, FALSE, 0.0, 0.0);
GestaltFace(45.1, oNPC, 0.0, 2, oWP3);
GestaltFace(46.6, oPC, 0.0, 2, oWP3);
GestaltActionAnimate(47.0, oPC, ANIMATION_LOOPING_SIT_CROSS, 237.0);
GestaltSpeak(48.0, oPC, "Time?",
ANIMATION_NONE);
GestaltSpeak(52.0, oNPC, "There's going to be a lunar eclipse tonight....absolutely perfect for my surprise.....ok ready?",
ANIMATION_NONE);
GestaltSpeak(56.0, oPC, "Sure!",
ANIMATION_NONE);
GestaltSpeak(61.0, oNPC, "Ok...here goes...!",
ANIMATION_NONE);
GestaltActionSpellCast(63.0, oNPC, oWP3, SPELL_ISAACS_GREATER_MISSILE_STORM,
TRUE);
FWEffect(66.0, VFX_IMP_LIGHTNING_M, "show_face");
GestaltActionAnimate(67.0, oNPC, ANIMATION_LOOPING_SIT_CROSS, 400.0);
GestaltSpeak(68.0, oNPC, "That should do it! Now just sit back, relax and enjoy the show.",
ANIMATION_NONE);
CSvoice(75.0, oPC, 6);
CSvoice(76.0, oNPC, 6);
CSvoice(86.0, oPC, 6);
CSvoice(85.0, oNPC, 6);
CSvoice(140.0, oPC, 6);
CSvoice(141.0, oNPC, 6);
CSvoice(143.0, oPC, 12);
CSvoice(142.0, oNPC, 12);
CSvoice(189.0, oPC, 6);
CSvoice(188.0, oNPC, 6);
CSvoice(205.0, oPC, 6);
CSvoice(206.0, oNPC, 6);
CSvoice(207.0, oPC, 12);
CSvoice(208.0, oNPC, 12);
CSvoice(238.0, oPC, 12);
CSvoice(239.0, oNPC, 12);
CSvoice(240.0, oPC, 6);
CSvoice(241.0, oNPC, 6);
CSvoice(250.0, oPC, 12);
CSvoice(251.0, oNPC, 12);
GestaltSpeak(258.0, oPC, "WOW! That was intense!",
ANIMATION_NONE);
GestaltSpeak(261.0, oNPC, "I'm so glad you liked it!",
ANIMATION_NONE);
GestaltSpeak(264.0, oNPC, "Come back anytime. I'd love to watch it with you again.",
ANIMATION_NONE);
CSvoice(268.0, oPC, 10);
CSvoice(270.5, oNPC, 12);
CSvoice(272.5, oNPC, 10);
SetLocalFloat(oPC,"fCameraDirection",280.0);
SetLocalFloat(oPC,"fCameraRange",10.0);
SetLocalFloat(oPC,"fCameraPitch",70.0);
GestaltCameraMove (0.0,
280.0,10.0,70.0,
300.0,8.0,75.0,
10.0,30.0,oPC);
GestaltCameraMove (10.0,
300.0,8.0,75.0,
320.0,8.0,80.0,
3.0,30.0,oPC);
GestaltCameraMove (36.0,
320.0,8.0,80.0,
400.0,10.0,65.0,
4.0,30.0,oPC);
GestaltCameraMove (40.0,
400.0,10.0,65.0,
410.0,8.0,70.0,
4.0,30.0,oPC);
GestaltCameraMove (58.0,
410.0,8.0,70.0,
530.0,9.0,80.0,
6.0,30.0,oPC);
GestaltCameraMove (64.0,
530.0,9.0,80.0,
555.0,15.0,85.0,
6.0,30.0,oPC);
GestaltCameraMove (180.0,
555.0,15.0,85.0,
555.0,15.0,100.0,
20.0,30.0,oPC);
GestaltCameraMove (220.0,
555.0,15.0,100.0,
555.0,20.0,100.0,
6.0,30.0,oPC);
GestaltCameraMove (262.0,
555.0,20.0,100.0,
720.0,8.0,75.0,
12.0,30.0,oPC);
GestaltCameraFade (278.0, oPC, FADE_OUT, FADE_SPEED_SLOW);
GestaltStopCutscene (281.0, oPC);
}