AOC_PRC8/_module/nss/spawn_all2.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oMod = GetModule();
object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("monster_wp");
object oTarget2 = GetWaypointByTag("big_wp");
lTarget = GetLocation(oTarget);
location bTarget = GetLocation(oTarget2);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balrog2", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple001", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar2", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
oTarget = GetObjectByTag("arena_gate");
SetLocalInt(oMod, "sw_hw", 1);
SetLocalInt(oMod, "sw_dr", 1);
SetLocalInt(oMod, "sw_bl", 1);
SetLocalInt(oMod, "sw_pf", 1);
SetLocalInt(oMod, "sw_df", 1);
SetLocalInt(oMod, "sw_pm", 1);
//SetLocalInt(oMod, "sw_xx", 1);
SetLocked(oTarget, TRUE);
}