68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
#include "scorekeep"
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void main()
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{
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object oPC = GetLastUsedBy();
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object oMod = GetModule();
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object oTombChest = GetObjectByTag("tomb_chest");
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object oTombChest2 = GetObjectByTag("tomb_chest2");
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object oTombChest3 = GetObjectByTag("tomb_chest3");
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object oItem;
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int oItemCount = 0;
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if (GetLocalInt(oMod, "mod_mode")==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature
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("** Not availible in campaign manager mode **", oPC);
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return;
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}
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oItem = GetFirstItemInInventory(oTombChest);
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while (oItem!=OBJECT_INVALID)
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{
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++oItemCount;
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oItem = GetNextItemInInventory(oTombChest);
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}
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oItem = GetFirstItemInInventory(oTombChest2);
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while (oItem!=OBJECT_INVALID)
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{
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++oItemCount;
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oItem = GetNextItemInInventory(oTombChest2);
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}
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oItem = GetFirstItemInInventory(oTombChest3);
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while (oItem!=OBJECT_INVALID)
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{
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++oItemCount;
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oItem = GetNextItemInInventory(oTombChest3);
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}
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if (oItemCount==0)
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{
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FloatingTextStringOnCreature("Saving...", oPC);
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StoreKills(oPC);
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DelayCommand(0.3, StoreDeaths(oPC));
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DelayCommand(0.6, StoreChall(oPC));
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DelayCommand(0.9, StoreMon(oPC));
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DelayCommand(1.2, StoreHits(oPC));
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DelayCommand(1.5, StoreDamage(oPC));
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DelayCommand(1.6, StoreSwings(oPC));
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DelayCommand(1.7, StoreAOCscore(oPC));
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DelayCommand(1.8, StoreDeity(oPC));
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DelayCommand(1.9, ExportSingleCharacter(oPC));
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DelayCommand(2.0, FloatingTextStringOnCreature("** Data recorded successfully **", oPC));
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PlaySound("gui_select");
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DelayCommand(2.1, PlaySound("sce_positive"));
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}
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else
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{
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PlaySound("sim_cntresist");
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//FloatingTextStringOnCreature("You have forgotten your possessions in the storage chests!", oPC);
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ActionStartConversation(oPC, "score_save", TRUE, FALSE);
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}
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}
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