AOC_PRC8/_module/uti/bpilgrim.uti.json
Jaysyn904 5e558169a0 Initial Commit
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"0": "Battle Pilgrim \n(Monk/WM/COT)\n\nName: Battle Pilgrim\n \nDamage: High\nAttack: Extreme\nAC: Very High\nHit Points: 263 \n\nRace: Elf\n\nAlignment: Any Lawful (Monk requirement)\n\nSpecial: High Saves, Improved Evasion, Poison Immunity\n\nClasses: \nMonk [12]\nWeapon Master [20]\nChampion of Torm [ 8] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This is a great soloing character because of its high melee skills and good resistances. When travelling, you can tuck your shield in your pack and enjoy the natural speed bonus afforded by the monk with no armour penalties. The monk levels also guarantee an extra attack per round, very handy when wielding a weapon with such a high critical hit range. The Champion of Torm levels provide the valuable ability, Divine Wrath, which gives the character a nice Attack Bonus boost with which he can use the Monk's innate ability, Improved Knockdown to sway the battle. Both the Monk and Champion of Torm levels provide healing abilities and good saves. The Weapon Master levels raise the character's attack and damage while enabling the use of several KI damage strikes per day. \n \nStats (nude)\n35 Armour Class\n41 Attack Bonus \n\nCombat Abilities: KI Strike, Improved Knockdown, Expertise, Whirlwind Attack, Divine Wrath, Smite Evil\n \nOrder of levels:\n11 Monk (Weapon Focus, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack and Intimidate 4 ranks for Weapon Master - you'll need the Champion of Torm Levels to complete this)\nChampion of Torm 2\nWeapon Master 10\nChampion of Torm 6\nWeapon Master 10\nMonk 1 (take your last level as Monk to gain access to all of the class skills)\n \nBase Abilities:\nSTR [10] \nDEX [20]\nCON [10]\nINT [15] \nWIS [leave] \nCHA [leave]\n \nSpells: None\n \nAbility Bonuses: Spend them all on dexterity (this will raise your Attack Bonus and AC dexterity bonus) \n\nSkills: only choose intimidate (for Weapon Master) then save your skill points. At level 40 you will take a Monk level and choose these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), and Concentration [max out] (to maximise resisting taunt attacks), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) Parry [22 ranks] (you can choose parry or whatever skills you like from this point, so spend the 22 points however you like) \n \nFeats: (in this order)\n \nDodge, Mobility, Weapon Focus (Rapier), Expertise, Spring Attack, Whirlwind Attack, Weapon of Choice (Rapier), Improved Critical (Rapier), Weapon Finesse, Great Dexterity I & II, Epic Prowess, Great Dexterity III, Epic Weapon Focus (Rapier), Armour Skin, Great Dexterity IV, Epic Toughness I, Great Dexterity V, Epic Toughness II, Great Dexterity VI, Epic Toughness III, Toughness\n \nVariations: For the very last feat, you can choose a number of different feats depending on what you want. These include: Epic Toughness III for more Hit Points, Epic Reflexes to increase the most common saving throw in the game, Improved Expertise for +10 Armour Class in a difficult battle, and Improved Parry for extra defensive ability - if you are going to choose this feat, it might be worth shuffling your skill points so that you have the parry skill maxed.\n \nQuick slot Recommendations:\n [ F1 ] - Heal (potion)\n [ F2 ] - Lesser Restoration (potion)\n [ F3 ] - Aid (potion)\n [ F4 ] - Bull's Strength (potion)\n [ F5 ] - Divine Brew (potion)\n [ F6 ] - Improved Knockdown (Feat)\n [ F7 ] - KI Critical (WM ability)\n [ F8 ] - Called Shot: Arm (Feat)\n [ F9 ] - Called Shot: Leg (Feat)\n [ F10] - Expertise (Feat)\n [ F11] - Whirlwind Attack (Feat)\n [ F12] - Parry (Feat)\n",
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