AOC_PRC8/_module/uti/darkdisciple.uti.json
Jaysyn904 5e558169a0 Initial Commit
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"0": "Dark Disciple\n(Bard/RDD/PM)\n\nName: Dark Disciple\n \nDamage: High\nAttack: Extreme\nAC: Ultimate\nHit Points: 306 \n\nRace: Elf\n\nAlignment: Chaotic Evil (any non-good for Pale Master and non-lawful for bard)\n\nSpecial: Curse Song, Immunity to Fire, Paralysis and Sleep, Dragon's Breath, Immunity to Critical Hits, Undead Graft II, Deathless Touch, Elemental Resistance\n\nClasses: \nBard [10]\nRed Dragon Disciple [10]\nPale Master [20] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This build has an incredible Armour Class due to the Red Dragon Disciple's draconic armour, the Pale Master's bone skin and a high Dexterity bonus. While the base armour class is lower than that of the Pale Defender, the ability to use a shield results in a much higher overall armour rating. The 10 levels of Bard are just enough to raise the base attack and provide the important war cry and improved invisibility spells. This character is almost untouchable when in Improved Expertise mode. With some good equipment the Dark Disciple could achive an Armour Class of well over 100. By using Taunt and Curse Song together, you can lower the enemy's Armour class so much, that it will seem like a +10 attack bonus. For this reason, this character has potentially extreme attacks, especially when divine brew, aid, war cry and bard song are in use. With an insane armour class, immunity to fire, disease, and critical hits, powerful buffs and stat destroyers, this build is one of the best out there and should cause considerable grief to your opponents.\n \nStats (nude)\n48 Armour Class\n36 Attack Bonus \n\nCombat Abilities: Taunt, Curse Song, Bard Song, Improved Knockdown, Called Shot, improved expertise, Undead Graft, Fire Breath, Deathless Touch\n \nOrder of levels:\n9 Bard\n10 Red Dragon Disciple\n20 Pale Master\n1 Bard (the Bard's 20th level must be chosen on the 49th character level in order to qualify for the Lasting Inspiration feat. Spend all skill points here) \n\nBase Abilities:\nSTR [leave] \nDEX [20] \nCON [8] \nINT [14] \nWIS [leave] \nCHA [14] \n \nSpells: Balagarn's Horn, Magic Weapon, Mage Armour, Cloud of Bewilderment, Darkness, Protection from Alignment, Ghostly Visage, Greater Magic Weapon, Bestow Curse, Displacement, Confusion, Improved Invisibility, War Cry\n \nAbility Bonuses: Spend them all on Dexterity (this will raise your Attack Bonus and Armour Class) \n\nSkills: After you take your final Bard level at 40, spend all of your skill points on these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), Concentration [41] (to maximise resisting taunt attacks), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) Taunt [max out] (to lower your enemy's Armour Class), Perform [15] (to maximise the power of Bard Song - ranks over 15 are not utilised for a lv 10 Bard, so don't waste any more skill points than you need to), Use Magic Device [30 ranks] (this is all you need to use a wide range of magic items including Boots of the Sun Soul) \n\nFeats: (in this order)\n \nCurse Song, Weapon Focus (Rapier), Weapon Finesse, Toughness, Expertise, Improved Expertise, Called Shot, Epic Prowess, Epic Weapon Focus (Rapier), Armour Skin, Great Dexterity I, II, II & IV\n \nVariations: You could forfeit Expertise and Improved Expertise for Knockdown and Improved Knockdown. You could also substitute called shot for improved critical.\n \nQuick slot Recommendations:\n [ F1 ] - Heal (potion)\n [ F2 ] - Aid (potion)\n [ F3 ] - Divine Brew (potion)\n [ F4 ] - Improved Invisibility (Bard Spell)\n [ F5 ] - War Cry (Bard spell)\n [ F6 ] - Improved Expertise (Bard Spell)\n [ F7 ] - Called Shot: Arm (Feat)\n [ F8 ] - Called Shot: Leg (PM ability)\n [ F9 ] - Gr Magic Weapon (Bard Spell) \n [ F10 ] - Taunt (Skill)\n [ F11] - Bard Song (Bard Ability)\n [ F12] - Curse Song (Bard ability)\n",
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