AOC_PRC8/_module/uti/fighterelite.uti.json
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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"0": "Fighter Elite \n\n(Fighter/WM/Rogue)\n\nName: Fighter Elite\n \nDamage: High\nAttack: Extreme \nAC: Very High\nHit Points: 474 \n\nRace: Elf\n\nAlignment: Any\n\nSpecial: Sneak Attack 2d6, Improved Evasion.\n\nClasses: \nFighter [12]\nWeapon Master [25]\nRogue [ 3] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This build, in my opinion, holds the highest un-buffed attack bonus possible. It's a great char for those who are tired of a) being relatively weak without buffs, b) having to buff for 2 mins before every battle. The Fighter Elite is ready for anything at any time and if he didn't care for KI attacks, he would never EVER need to sleep for anything but HP restoration - mind you, why wait for a level 40 sleep when you can simply drink a potion. The very high dexterity of this character is responsible for such a high armour class and attack bonus. With an array of combat abilities and formidable rapier skills, the Fighter Elite is a true master in the art of melee combat.\n \nStats (nude)\n33 Armour Class\n44 Attack Bonus \n\nCombat Abilities: KI Strike, Improved Knockdown, Called Shot, Expertise, Whirlwind Attack\n \nOrder of levels:\n6 Fighter (Weapon Focus, Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack and Intimidate 4 ranks for Weaponmaster)\n10 Weapon Master\n4 Fighter\nWeapon Master 15\n1 Fighter (for Epic Weapon Specialization)\n2 Rogue (to allow the last fighter level at 39 for skill selection)\n1 Fighter (to max discipline and concentration)\n1 Rogue (for sneak attacks, improved evasion, Use magic Device, Tumble and Parry)\n \nBase Abilities:\nSTR [10] \nDEX [20] \nCON [10] \nINT [15] \nWIS [leave]\nCHA [leave]\n \nSpells: None\n \nAbility Bonuses: Spend them all on dexterity (this will raise your Attack Bonus and AC dexterity bonus) \n\nSkills: only choose intimidate (for Weapon Master) then save your skill points. At level 39 you will take a fighter level and choose these two class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), and Concentration [max out] (to maximise resisting taunt attacks).At level 40 you will take your final Rogue level and choose the following class skills: Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) and Use Magic Device [30 pts] (so you can wear Boots of the Sun Soul and use magic scrolls, rods and wands) \n \nFeats: (in this order)\n \nWeapon Focus (Rapier), Dodge, Mobility, Expertise, Spring Attack, Whirlwind Attack, Weapon of Choice (Rapier), Improved Critical (Rapier), Weapon Finesse, Knockdown, Improved Knockdown, Toughness, Called Shot, Great Dexterity I, Epic Prowess, Great Dexterity II, Epic Weapon Focus, Great Dexterity III, Armour Skin, Great Dexterity IV, Epic Toughness I, Great Dexterity V, Epic Toughness II, Great Dexterity VI, Epic Weapon Specialization (Rapier), Epic Toughness III\n \nVariations: For the very last feat, you can choose a number of different feats depending on what you want. These include: Epic Toughness III for more Hit Points, Epic Reflexes to increase the most common saving throw in the game, Improved Expertise for +10 Armour Class in a difficult battle, and Improved Parry for extra defensive ability - if you are going to choose this feat, it might be worth shuffling your skill points so that you have the parry skill maxed.\n \nQuick slot Recommendations:\n [ F1 ] - Heal (potion)\n [ F2 ] - Lesser Restoration (potion)\n [ F3 ] - Aid (potion)\n [ F4 ] - Bull's Strength (potion)\n [ F5 ] - Divine Brew (potion)\n [ F6 ] - Improved Knockdown (Feat)\n [ F7 ] - KI Critical (WM ability)\n [ F8 ] - Called Shot: Arm (Feat)\n [ F9 ] - Called Shot: Leg (WM abilty)\n [ F10] - Expertise (Feat)\n [ F11] - Whirlwind Attack (Feat)\n [ F12] - Parry (Feat)\n",
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