AOC_PRC8/_module/uti/holyfighter.uti.json
Jaysyn904 5e558169a0 Initial Commit
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"0": "Holy Fighter\n(Cleric/COT/Rogue)\n\nName: Holy Fighter\n \nDamage: High\nAttack: Extreme\nAC: High\nHit Points: 269\n\nRace: Elf\n\nAlignment: Chaotic Neutral (any non lawful for bard)\n\nSpecial: Divine Wrath, War Domain Powers, Protection Domain Powers, Smite Evil, Lay on Hands, 2d6 Sneak attacks, Improved Evasion\n\nClasses: \nCleric [12]\nChampion of Torm [25]\nRogue [3] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This build is unusual because the cleric levels are only required for the War Domain Powers and 1 spell: Divine Favour. The reason for this is that because war domain powers and Divine Wrath require a charisma bonus to last long enough to be useful, no ability points could be spared for extra wisdom. When buffed the Holy Warrior deals nice divine damage and has a considerably high attack bonus. This lasts for about 7 rounds, in which time you should get a few called shots in and a knockdown just as it is wearing out. The Champion of Torm levels give this build a huge number of feats, the Divine Wrath ability, a powerful Lay on Hands healing ability and smite evil attacks. The rogue levels at the end give you 2d6 sneak attacks and a few good skills like Tumble and Use Magic Device. All in all this is a fun build to play that buffs very quickly, which reduces buffing tedium, and has a good variety of melee abilities to play with.\n \nStats (nude)\n40 Armour Class\n32 Attack Bonus \n\nCombat Abilities: Improved Knockdown, Called Shot, Improved Expertise, Improved Parry\n \nOrder of levels:\n12 Cleric\n25 Champion of Torm\n3 Rogue\n\nBase Abilities:\nSTR [leave] \nDEX [20] \nCON [leave] \nINT [13] \nWIS [leave] \nCHA [14]\n \nSpells: Automatic\n \nAbility Bonuses: Spend them all on Dexterity (this will raise your Attack Bonus and Armour Class) \n\nSkills: Make sure you choose 15 ranks of Concentration on your last Cleric Level (12). You'll also need to choose 40 ranks of Discipline on your last Champion of Torm Level because Rogues don't get that as a class skill. When you reach level 40, spend all of your remaining skill points on these Rogue class skills: Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks), Use Magic Device [30 ranks] (this is all you need to use a wide range of magic items including Boots of the Sun Soul), Parry [19 ranks] (this is all you have left - you want this to maximise the effectiveness of Improved Parry) \n \nFeats: (in this order)\n \nKnockdown, Weapon Focus (Rapier), Weapon Finesse, Called Shot, Improved Critical (Rapier), Improved Knockdown, Toughness, Expertise, Extra Smiting, Improved Expertise, Improved Parry, Great Charisma I, Epic Prowess, Great Charisma II, Epic Weapon Focus (Rapier), Great Dexterity I & II, Armour Skin, Great Dexterity III, Epic Toughness I, Great Dexterity IV, Epic Toughness II\n \nVariations: You could choose great dexterity instead of great charisma which would give you an extra +1 to your base attack but you would lose 2 rounds of duration on your war domain powers and divine wrath.\n \nQuick slot Recommendations:\n [ F1 ] - Heal (potion)\n [ F2 ] - Aid (potion)\n [ F3 ] - Divine Brew (potion)\n [ F4 ] - Divine Favour (Cleric Spell)\n [ F5 ] - War Domain (Cleric ability)\n [ F6 ] - Divine Wrath (COT ability)\n [ F7 ] - Improved Knockdown (Feat)\n [ F8 ] - Called Shot: Arm (Feat)\n [ F9 ] - Called Shot: Leg (Feat)\n [ F10 ] - Improved Expertise (Feat)\n [ F11] - Improved Parry (Feat)\n [ F12] - Lay on Hands (COT ability)\n",
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