AOC_PRC8/_module/uti/paledef.uti.json
Jaysyn904 5e558169a0 Initial Commit
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2025-04-03 11:24:16 -04:00

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"0": "Pale Defender\n(Monk/Wizard/PM)\n\nName: Pale Defender\n \nDamage: Moderate\nAttack: Low\nAC: Extreme\nHit Points: 145\n\nRace: Elf\n\nAlignment: Chaotic Evil (any non-good for Pale Master and non-lawful for bard)\n\nSpecial: Curse Song, Immunity to Fire, Paralysis and Sleep, Dragon's Breath, Immunity to Critical Hits, Undead Graft II, Deathless Touch, Elemental Resistance\n\nClasses: \nMonk [12]\nWizard [4]\nPale Master [24] \n\nType: Dexterity\nWeapon: Duel-wielded Kamas\n\nDescription: This build gets its extreme armour class from the Pale Master's bone skin, the Monk's wisdom modifier and the high dexterity bonus. The only drawback is the low attack bonus that resulted from a lack of Monk levels and the duel-wielding penalty. The low intelligence is responsible for the low number of combat abilities to play with. Most of the feats were dedicated to two-weapon fighting and raising the armour bonus. The 4 Wizard levels afford this build a few very useful spells, including flame weapon and true strike. The extra attacks increase the chances of a critical hit and the monk speed is active because no armour is worn. In summary, this is still a fun character to play with a few handy spells, good speed, extra attacks and an awesome armour class.\n \nStats (nude)\n51 Armour Class\n34 Attack Bonus \n\nCombat Abilities: Undead Graft, Deathless Touch, Flurry of Blows, Extra Attacks, Basic Knockdown\n \nOrder of levels:\n11 Monk\n3 Wizard\n24 Pale Master\n1 Wizard (to take ranks in spellcraft)\n1 Monk (for class skills)\n\nBase Abilities:\nSTR [leave] \nDEX [20]\nCON [leave] \nINT [12] \nWIS [16] \nCHA [14] \n \nSpells: Shield, Mage Armour, True Strike, Magic Weapon, Protection from Alignment, Colour Spray, Ghostly Visage, Invisibility, Flame Weapon, Darkness\n \nAbility Bonuses: Spend them all on Dexterity (this will raise your Attack Bonus and Armour Class) \n\nSkills: After you take your final Wizard level at 39, take 30 ranks in Spellcraft. Then when you take your final Monk level at 40, spend all of your skill points on these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), Concentration [41] (to maximise resisting taunt attacks), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) \n\nFeats: (in this order)\n \nDodge, Two-weapon Fighting, , Weapon Finesse, Ambidexterity, , Weapon Focus (Kama), Improved Two-weapon Fighting, Improved Critical (Kama), Epic Prowess, Epic Weapon Focus, Armour Skin, Epic Energy Resistance (electrical), Great Dexterity I, Epic Energy Resistance (electrical), Great Dexterity II, Epic Energy Resistance (electrical), Great Dexterity III, Epic Energy Resistance (electrical), Great Dexterity IV\n \nVariations: You could try making this character using rapier weapon focus to raise the attack bonus. It might be an idea to put one ability point into intelligence and choose a few combat feats, such as Improved Knockdown and/or Improved Parry or Expertise instead of the duel-wield feats.\n \nQuick slot Recommendations:\n [ F1 ] - Whole of Body (Monk Ability)\n [ F2 ] - Aid (potion)\n [ F3 ] - Divine Brew (potion)\n [ F4 ] - Impr Invisibility (Wizard spell)\n [ F5 ] - Ghostly Visage (Wizard spell)\n [ F6 ] - True Strike (Wizard spell)\n [ F7 ] - Knockdown (Feat)\n [ F8 ] - Magic Weapon (Wizard spell)\n [ F9 ] - Flame Weapon (Wizard spell) \n [ F10 ] - Darkness (Wizard spell)\n [ F11] - Colour Spray (Wizard spell)\n [ F12] - Flurry of Blows (Monk ability)\n",
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