84 lines
5.1 KiB
JSON
84 lines
5.1 KiB
JSON
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"0": "Pale Monk \n(Monk/PM/Wizard)\n\nName: Pale Monk\n \nDamage: Moderate\nAttack: High\nAC: Extreme\nHit Points: 154 \n\nRace: Elf\n\nAlignment: Any Lawful (Monk requirement)\n\nSpecial: High Saves, Improved Evasion, Poison Immunity, Magic Resistance, Bone Skin, Deathless Vigour, Deathless Touch, Deathless Mastery, Immunity to Critical Hits, 6 Attacks / Round\n\nClasses: \nMonk [20] \nPale Master [16]\nWizard [ 8] \n\nType: Dexterity\nWeapon: Duel-wielded Kamas\n\nDescription: This is a very fun character to play. The Monk speed makes getting around very fun and the extra attacks makes the Pale Monk a formidable enemy indeed. 20 Monk levels afford the Pale Monk all of the bonuses of a master Monk. The Pale Master levels give a heap of bonus Armour Class points because of the Bone Skin ability that adds +2 to Armour every 4 levels after lv 8. The Pale Master levels also provide the very useful Immunity to Critical Hits ability. This means that Devastating Critical hits will be completely ineffective against the Pale Monk. Finally, the 4 Wizard levels add a number of very useful spells to the Pale Monk's arsenal, including True Strike - +20 Attack Bonus for 9 seconds, Elemental Shield - 50% immunity to cold and fire and on-hit-damage to all attackers, Flame Weapon - 1d4 fire enhancement on any melee weapon, Shield - +4 to Armour and immunity to Magic Missiles, and enervation - 1d4 level drain. 42 Ranks in Spell Craft help to maximise the chances of this powerful stat-wrecking spell getting through the enemy's magical defences.\n \nStats (nude)\n47 Armour Class\n36 Attack Bonus \n\nCombat Abilities: Improved Knockdown, Flurry of Blows, Deathless Touch, Undead Graft II\n \nOrder of levels:\n19 Monk\n3 Wizard (pre-requisite for Pale Master)\n16 Pale Master\n1 Wizard (for level 5 spells)\n1 Monk (for class skills)\n \nBase Abilities:\nSTR [leave]\nDEX [20] \nCON [leave]\nINT [14] \nWIS [15] \nCHA [leave]\n \nSpells: True Strike, Shield, Mage Armour, Magic Weapon, Ray of Enfeeblement, Color Spray, Protection from Alignment, Flame Weapon, Gedlee's Electric Loop, Ennervation\n \nAbility Bonuses: Spend them all on dexterity (this will raise your Attack Bonus and AC dexterity bonus) \n\nSkills: When you choose your 4th Wizard level at lv 39, make sure you max your Spell Craft to 42 ranks. This will boost the DC on your attack spells. Next up after choosing your final level of Monk at level 40, choose these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), and Concentration [max out] (to maximise resisting taunt attacks), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) Hide [24 ranks] for sneaking up on your opponents and delivering a quivering palm unarmed attack), Move Silently [23 ranks] (to approach enemies undetected for quivering palm attacks)\n \nFeats: (in this order)\n \nWeapon Focus (Kama), Weapon Finesse, Dodge, Mobility, Spring Attack, Two-weapon Fighting, Ambidexterity, Improved Critical (Kama), Improved Two-weapon Fighting, Great Dexterity I, II & III, Epic Prowess, Epic Weapon Focus (Kama), Armour Skin\n \nVariations: You could sacrifice Mobility and Spring Attack for Called Shot and Blind Fight, and choose darkness as one of your wizard spells. That way, you could cast darkness and then move in and stat-fuk your enemy using called shot while they stand there defenceless in the dark.\n \nQuick slot Recommendations:\n [ F1 ] - Whole of Body (Monk ability)\n [ F2 ] - Elemental Shield (Wizard spell)\n [ F3 ] - Empty Body (Monk ability)\n [ F4 ] - Gedlee's Elec Loop (Wiz spell)\n [ F5 ] - Enervation (Wizard spell)\n [ F6 ] - Divine Brew (potion)\n [ F7 ] - Improved Knockdown (Feat)\n [ F8 ] - True Strike (Wizard spell)\n [ F9 ] - Undead Graft II (PM Ability)\n [ F10] - Flurry of Blows (Monk ability)\n [ F11] - Magic Weapon (Wizard spell)\n [ F12] - Flame Weapon (Wizard spell)\n",
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