AOC_PRC8/_module/uti/wnite.uti.json
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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"0": "White Knight \n(Monk/COT/Sorc)\n\nName: White Knight\n \nDamage: Moderate to High\nAttack: Extreme\nAC: Very High\nHit Points: 292 \n\nRace: Elf\n\nAlignment: Any Lawful (Monk requirement)\n\nSpecial: High Saves, Improved Evasion, Poison Immunity, Magic Resistance, Divine Wrath, Called Shot, Improved Knockdown, Improved Parry, 3 Attacks / Round\n\nClasses: \nMonk [19]\nChampion of Torm [20]\nSorcerer [ 1] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This is a great melee character with some very useful supporting abilities and spells. The Monk levels afford the White Knight increased speed (when not wearing a shield) extra attacks, disease immunity, concealment and healing abilities. The Champion of Torm levels give a +7 Attack Bonus when using Divine Wrath and also add a small damage bonus when using smite attacks. The Champion of Torm also has a very effective healing ability, healing (Charisma Bonus * COT levels) Hit Points once / day. The Sorcerer level enables the White Knight to use the True Strike spell to ensure that the chosen attack ability penetrates the enemy's armour class. This is useful when attempting a knockdown hit or a called shot strike.\n \nStats (nude)\n36 Armour Class\n39 Attack Bonus \n\nCombat Abilities: Improved Knockdown, Flurry of Blows, Called Shot, Power Attack, Improved Parry\n \nOrder of levels:\n18 Monk\n20 Champion of Torm\n1 Sorcerer\n1 Monk (for class skills)\n\nBase Abilities:\nSTR [leave]\nDEX [20] \nCON [leave]\nINT [14] \nWIS [leave] \nCHA [15]\n \nSpells: True Strike, Mage Armour\n \nAbility Bonuses: Spend them all on dexterity (this will raise your Attack Bonus and dexterity bonus) \n\nSkills: When you choose your Sorcerer level at lv 39, make sure you max your Spell Craft to 42 ranks. This will boost the DC on your attack spells. Next up after choosing your final level of Monk at level 40, choose these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), and Concentration [max out] (to maximise resisting taunt attacks), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) Parry [max out] (to maximise the use of improved parry), Heal [3 ranks] (this is all you have left so put it into whatever you like. It won't make much difference either way)\n \nFeats: (in no particular order)\n \nMartial Weapon Proficiency, Weapon Focus (Rapier), Weapon Finesse, Toughness, Dodge, Improved Critical (Rapier), Called Shot, Improved Parry, Great Dexterity I, Epic Prowess, Great Dexterity II, Epic Weapon Focus (Rapier), Armour Skin, Great Dexterity III, Mobility, Great Dexterity IV, Epic Toughness I, Great Dexterity V & VI, Epic Toughness II & III\n \nVariations: You can take whatever you like in the place of epic toughness, but it is recommended that you use these feats because of the low constitution of this character.\n \nQuick slot Recommendations:\n [ F1 ] - Lay on Hands (COT ability)\n [ F2 ] - Whole of Body (Monk ability)\n [ F3 ] - Divine Brew (potion)\n [ F4 ] - Empty Body (Monk ability)\n [ F5 ] - True Strike (Wizard spell)\n [ F6 ] - Divine Wrath (COT ability)\n [ F7 ] - Improved Knockdown (Feat)\n [ F8 ] - Smite Evil (COT ability)\n [ F9 ] - Called Shot: Arm (Feat)\n [ F10 ] - Called Shot: Leg (Feat)\n [ F11] - Flurry of Blows (Monk ability)\n [ F12] - Improved Parry (Feat)\n",
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