AOC_PRC8/_module/nss/final_conv2.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

73 lines
4.6 KiB
Plaintext

#include "in_g_cutscene"
void main()
{
object oPC = GetLastSpeaker();
int iDice;
iDice = d20();
switch (iDice)
{
case 1: {GestaltSpeak(0.0, OBJECT_SELF,
"Don't forget to keep your eye out for the most awesomely scripted server online, Aventia. Spanned over 5 servers, this is the best out there!"
,ANIMATION_FIREFORGET_BOW);}break;
case 2: {GestaltSpeak(0.0, OBJECT_SELF,
"For online gaming fun, check out the Australis Nordock HCR Server! It's not for the feint hearted though! *wink*"
,ANIMATION_FIREFORGET_VICTORY2);}break;
case 3: {GestaltSpeak(0.0, OBJECT_SELF,
"Chris had bags under his eyes for a whole year making the AOC! *chuckle*"
,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
case 4: {GestaltSpeak(0.0, OBJECT_SELF,
"The AOC started off as a simple character manager for playing around with builds!"
,ANIMATION_FIREFORGET_VICTORY2);}break;
case 5: {GestaltSpeak(0.0, OBJECT_SELF,
"Always make several backups of your module when you are modding. There is no greater grief than losing hours upon hours of hard work!"
,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
case 6: {GestaltSpeak(0.0, OBJECT_SELF,
"Great job finishing this mod! Keep an eye out for the up and comming final version of Dragon's Bane!"
,ANIMATION_FIREFORGET_BOW);}break;
case 7: {GestaltSpeak(0.0, OBJECT_SELF,
"I played Dungeons and Dragons at school with 6 other lads. Now they were the days!"
,ANIMATION_FIREFORGET_VICTORY2);}break;
case 8: {GestaltSpeak(0.0, OBJECT_SELF,
"Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml"
,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break;
case 9: {GestaltSpeak(0.0, OBJECT_SELF,
"The music playing here was written by Slayer in the 1990s and is a track called 'Seasons in the Abyss'."
,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
case 10: {GestaltSpeak(0.0, OBJECT_SELF,
"Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!"
,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
case 11: {GestaltSpeak(0.0, OBJECT_SELF,
"Get the essential NWN Lexicon at http://nwvault.ign.com/Files/other/data/1027899441708.shtml!"
,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
case 12: {GestaltSpeak(0.0, OBJECT_SELF,
"The extensive selection of items in the campaign manager warehouse was brought to you by Tristen!"
,ANIMATION_FIREFORGET_BOW);}break;
case 13: {GestaltSpeak(0.0, OBJECT_SELF,
"Thanks to Tristen for his awesome work in his module 'Campaign Stockpiles' Store and Character Manager <<CEP>>"
,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
case 14: {GestaltSpeak(0.0, OBJECT_SELF,
"The track 'Stay' in Star Lake was written and rendered by Commche using Fruity Loops Studio 4 and Cool Edit Pro 2000!"
,ANIMATION_NONE);}break;
case 15: {GestaltSpeak(0.0, OBJECT_SELF,
"Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml"
,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
case 16: {GestaltSpeak(0.0, OBJECT_SELF,
"The 'Eye of Amaterasu' is comprised of over 200 scripts!"
,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
case 17: {GestaltSpeak(0.0, OBJECT_SELF,
"Commche has written and mastered 14 songs over the last 2 years!"
,ANIMATION_FIREFORGET_VICTORY2);}break;
case 18: {GestaltSpeak(0.0, OBJECT_SELF,
"For some futuristic 1st person war action, check out Tribes Vengeance, the awesome sequel to Tribes II!"
,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
case 19: {GestaltSpeak(0.0, OBJECT_SELF,
"Thanks to Bioware for the most replayable game in the history of gaming!"
,ANIMATION_FIREFORGET_VICTORY3);}break;
case 20: {GestaltSpeak(0.0, OBJECT_SELF,
"Commche is going to put modding on hold until he has finished Uni semester 1 2005!"
,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
}
}