73 lines
4.6 KiB
Plaintext
73 lines
4.6 KiB
Plaintext
#include "in_g_cutscene"
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void main()
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{
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object oPC = GetLastSpeaker();
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int iDice;
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iDice = d20();
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switch (iDice)
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{
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case 1: {GestaltSpeak(0.0, OBJECT_SELF,
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"Don't forget to keep your eye out for the most awesomely scripted server online, Aventia. Spanned over 5 servers, this is the best out there!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 2: {GestaltSpeak(0.0, OBJECT_SELF,
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"For online gaming fun, check out the Australis Nordock HCR Server! It's not for the feint hearted though! *wink*"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 3: {GestaltSpeak(0.0, OBJECT_SELF,
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"Chris had bags under his eyes for a whole year making the AOC! *chuckle*"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 4: {GestaltSpeak(0.0, OBJECT_SELF,
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"The AOC started off as a simple character manager for playing around with builds!"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 5: {GestaltSpeak(0.0, OBJECT_SELF,
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"Always make several backups of your module when you are modding. There is no greater grief than losing hours upon hours of hard work!"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
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case 6: {GestaltSpeak(0.0, OBJECT_SELF,
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"Great job finishing this mod! Keep an eye out for the up and comming final version of Dragon's Bane!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 7: {GestaltSpeak(0.0, OBJECT_SELF,
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"I played Dungeons and Dragons at school with 6 other lads. Now they were the days!"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 8: {GestaltSpeak(0.0, OBJECT_SELF,
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"Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break;
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case 9: {GestaltSpeak(0.0, OBJECT_SELF,
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"The music playing here was written by Slayer in the 1990s and is a track called 'Seasons in the Abyss'."
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 10: {GestaltSpeak(0.0, OBJECT_SELF,
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"Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!"
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,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
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case 11: {GestaltSpeak(0.0, OBJECT_SELF,
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"Get the essential NWN Lexicon at http://nwvault.ign.com/Files/other/data/1027899441708.shtml!"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 12: {GestaltSpeak(0.0, OBJECT_SELF,
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"The extensive selection of items in the campaign manager warehouse was brought to you by Tristen!"
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,ANIMATION_FIREFORGET_BOW);}break;
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case 13: {GestaltSpeak(0.0, OBJECT_SELF,
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"Thanks to Tristen for his awesome work in his module 'Campaign Stockpiles' Store and Character Manager <<CEP>>"
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,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break;
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case 14: {GestaltSpeak(0.0, OBJECT_SELF,
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"The track 'Stay' in Star Lake was written and rendered by Commche using Fruity Loops Studio 4 and Cool Edit Pro 2000!"
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,ANIMATION_NONE);}break;
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case 15: {GestaltSpeak(0.0, OBJECT_SELF,
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"Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml"
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,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break;
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case 16: {GestaltSpeak(0.0, OBJECT_SELF,
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"The 'Eye of Amaterasu' is comprised of over 200 scripts!"
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,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
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case 17: {GestaltSpeak(0.0, OBJECT_SELF,
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"Commche has written and mastered 14 songs over the last 2 years!"
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,ANIMATION_FIREFORGET_VICTORY2);}break;
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case 18: {GestaltSpeak(0.0, OBJECT_SELF,
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"For some futuristic 1st person war action, check out Tribes Vengeance, the awesome sequel to Tribes II!"
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,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break;
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case 19: {GestaltSpeak(0.0, OBJECT_SELF,
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"Thanks to Bioware for the most replayable game in the history of gaming!"
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,ANIMATION_FIREFORGET_VICTORY3);}break;
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case 20: {GestaltSpeak(0.0, OBJECT_SELF,
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"Commche is going to put modding on hold until he has finished Uni semester 1 2005!"
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,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break;
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}
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}
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