AOC_PRC8/_module/nss/duel_time.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "nw_i0_generic"
void main()
{
object oTarget;
object oTarget1;
object oPC = GetPCSpeaker();
object oMod = GetModule();
SetLocalInt(oMod, "duel_on", 1);
oTarget = GetObjectByTag("duel_effect");
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget));
oTarget1 = GetObjectByTag("starfall");
ClearAllActions();
SetPlotFlag(GetObjectByTag("starfall"), FALSE);
DelayCommand(1.5, AssignCommand(oTarget1, JumpToLocation(GetLocation(GetObjectByTag ("s_duel_wp")))));
DelayCommand(1.6, AssignCommand(oPC, JumpToLocation(GetLocation(GetObjectByTag ("p_duel_wp")))));
DelayCommand(5.5, AssignCommand(GetObjectByTag("starfall"), ActionSpeakString("Ready?",TALKVOLUME_SHOUT)));
DelayCommand(6.5, AssignCommand(GetObjectByTag("starfall"), ActionSpeakString("GO!!!",TALKVOLUME_SHOUT)));
//DelayCommand(4.6, AdjustReputation(oPC, oTarget1, -100));
DelayCommand(7.2,SetIsTemporaryEnemy(oPC, oTarget1));
DelayCommand(7.5,AssignCommand(oTarget1, ActionAttack(oPC)));
//DelayCommand(1.6,AssignCommand(oTarget, DetermineCombatRound(oPC)));
}