36 lines
910 B
Plaintext
36 lines
910 B
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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object oDummy = GetNearestObjectByTag("ArmorStand");
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int nActive = GetLocalInt (OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE");
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int iSetting;
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if (GetReputation(oDummy, oPC) > 10)
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{
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iSetting = 0;
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}
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else
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{
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iSetting = 50;
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}
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if (!nActive)
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, iSetting, oPC);
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ClearPersonalReputation(oPC, oDummy);
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AssignCommand(oDummy, ClearAllActions());
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}
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else
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{
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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SetStandardFactionReputation(STANDARD_FACTION_COMMONER, iSetting, oPC);
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ClearPersonalReputation(oPC, oDummy);
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AssignCommand(oDummy, ClearAllActions());
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}
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// Store New State
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SetLocalInt(OBJECT_SELF,"X2_L_PLC_ACTIVATED_STATE",!nActive);
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}
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