{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": []
  },
  "Door List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      },
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "BeholderDoor"
        }
      }
    ]
  },
  "Encounter List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      }
    ]
  },
  "List": {
    "type": "list",
    "value": []
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "This is a marker which identifies a dungeon and is used in scripts for the GetNearestXXX functions.\r\n\r\nThe area OnEnter and OnExit scripts will reference this by name.\r\n\r\nThe tag should be:\r\n    dm_X\r\nwhere X is the ID of the dungeon."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookshelf script (spawns in books or a mage scroll)."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookshelf script (spawns in books or a mage scroll)."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookshelf script (spawns in books or a mage scroll)."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookshelf script (spawns in books or a mage scroll)."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Bookshelf script (spawns in books or a mage scroll)."
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Wizards Desk"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Floor Designs - Style 1"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Rune Pillar"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Rune Pillar"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Brazier"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Brazier"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Brazier"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Garbage"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Garbage"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Animal Cage"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Well"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Well"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Well"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Well"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Well"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Archery Target"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Archery Target"
        }
      },
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "Archery Target"
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": []
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 1,
        "Comment": {
          "type": "cexostring",
          "value": ""
        }
      }
    ]
  },
  "WaypointList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      }
    ]
  }
}
