{
  "__data_type": "GIC ",
  "Creature List": {
    "type": "list",
    "value": []
  },
  "Door List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 8,
        "Comment": {
          "type": "cexostring",
          "value": "CryptExit"
        }
      }
    ]
  },
  "Encounter List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      },
      {
        "__struct_id": 7
      }
    ]
  },
  "List": {
    "type": "list",
    "value": []
  },
  "Placeable List": {
    "type": "list",
    "value": [
      {
        "__struct_id": 9,
        "Comment": {
          "type": "cexostring",
          "value": "This is a marker which identifies a dungeon and is used in scripts for the GetNearestXXX functions.\r\n\r\nThe area OnEnter and OnExit scripts will reference this by name.\r\n\r\nThe tag should be:\r\n    dm_X\r\nwhere X is the ID of the dungeon."
        }
      }
    ]
  },
  "SoundList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      },
      {
        "__struct_id": 6,
        "Comment": {
          "type": "cexostring",
          "value": ""
        },
        "PlayInToolset": {
          "type": "byte",
          "value": 1
        }
      }
    ]
  },
  "StoreList": {
    "type": "list",
    "value": []
  },
  "TriggerList": {
    "type": "list",
    "value": []
  },
  "WaypointList": {
    "type": "list",
    "value": [
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "Place this in a room to mark the location for the treasure (chest). \r\n\r\nTag should be w_rX_t, where X is room number (1..xxx)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      },
      {
        "__struct_id": 5,
        "Comment": {
          "type": "cexostring",
          "value": "This waypoints marks where an object (placable) should be generated. Used primarily in DESTROY quests.\r\n\r\nThe tag should be:\r\n   w_rX_oY\r\nwhere X is the room number (1..xxx), \r\nand Y is the object spawn point number (1..4)"
        }
      }
    ]
  }
}
