Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -398,7 +398,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "Well did you get him?"
"0": "Well, did you get him?"
}
}
},
@@ -638,7 +638,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "Sorry, My mistake........."
"0": "Sorry, my mistake."
}
}
}
@@ -646,7 +646,7 @@
},
"NumWords": {
"type": "dword",
"value": 114
"value": 117
},
"PreventZoomIn": {
"type": "byte",
@@ -940,7 +940,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "Ok......."
"0": "I'll head there directly."
}
}
},
@@ -1005,7 +1005,7 @@
"Text": {
"type": "cexolocstring",
"value": {
"0": "Yes, heres his head to prove it"
"0": "Yes, here's his head to prove it"
}
}
},