Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
@@ -398,7 +398,7 @@
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Well did you get him?"
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"0": "Well, did you get him?"
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}
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}
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},
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@@ -638,7 +638,7 @@
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Sorry, My mistake........."
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"0": "Sorry, my mistake."
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}
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}
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}
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@@ -646,7 +646,7 @@
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},
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"NumWords": {
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"type": "dword",
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"value": 114
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"value": 117
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},
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"PreventZoomIn": {
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"type": "byte",
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@@ -940,7 +940,7 @@
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Ok......."
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"0": "I'll head there directly."
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}
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}
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},
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@@ -1005,7 +1005,7 @@
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"Text": {
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"type": "cexolocstring",
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"value": {
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"0": "Yes, heres his head to prove it"
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"0": "Yes, here's his head to prove it"
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}
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}
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},
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