Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -3,6 +3,13 @@
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@@ -30,36 +37,7 @@
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
}
]
"value": []
},
"Placeable List": {
"type": "list",
@@ -127,13 +105,6 @@
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
@@ -203,13 +174,6 @@
"type": "cexostring",
"value": "Broken Furniture Leg"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
}
]
},

View File

@@ -3,20 +3,6 @@
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@@ -399,20 +385,6 @@
"value": "Couch that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
@@ -663,15 +635,7 @@
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
"value": []
},
"WaypointList": {
"type": "list",
@@ -836,6 +800,13 @@
"type": "cexostring",
"value": "spawn 1-3 npc's.\r\nonce killed no more spawned.\r\nspawn randomly in 5m rad of waypoint.\r\ndaytime only, gone at night.\r\nrandon walk in 10m rad of waypoint."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}

View File

@@ -316,13 +316,6 @@
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "standard spawn code for 1 mob, every 10 mins."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@@ -21,6 +21,13 @@
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
},
{
"__struct_id": 8,
"Comment": {
@@ -249,6 +256,13 @@
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {

View File

@@ -114,6 +114,20 @@
"type": "cexostring",
"value": "devinor city main\r\nthe kings arms\r\nPLOT NPC!!!"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
@@ -560,48 +574,6 @@
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "used for creating a \"bar\""
}
},
{
"__struct_id": 9,
"Comment": {
@@ -1084,6 +1056,202 @@
"type": "cexostring",
"value": "Bench / Pew that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Couch that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This invisible object is visible by default for easy placement in the toolset.\r\n\r\nAfter placing the invisible wall, set the Initial State to \"Deactivated\" on the Advanced tab to make it not appear in the game."
}
}
]
},
@@ -1669,6 +1837,13 @@
"type": "cexostring",
"value": "This is a waypoint that can be placed in an area to mark a spot that should be visited by NPCs (to give random walking around some direction). \r\n\r\nThis will affect the animations and behavior of NPCs using the PlayAmbientAnimations functions (see the OnSpawn script nw_c2_default9 and the library x0_i0_anims for details). \r\n\r\nNote that this feature will only work in modules that use the XP1 modified AI. "
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}