Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -3,6 +3,13 @@
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
@@ -30,36 +37,7 @@
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": "1"
}
}
]
"value": []
},
"Placeable List": {
"type": "list",
@@ -127,13 +105,6 @@
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
@@ -203,13 +174,6 @@
"type": "cexostring",
"value": "Broken Furniture Leg"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
}
]
},