Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
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@@ -21,6 +21,13 @@
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"value": "CaveExit"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "RuralExit"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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@@ -249,6 +256,13 @@
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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"type": "cexostring",
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"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
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}
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},
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{
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"__struct_id": 5,
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"Comment": {
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