Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -21,6 +21,13 @@
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
},
{
"__struct_id": 8,
"Comment": {
@@ -249,6 +256,13 @@
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {