Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
@@ -23883,7 +23883,7 @@
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},
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"XPosition": {
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"type": "float",
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"value": 5.602015495300293
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"value": 5.502613544464111
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},
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"YOrientation": {
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"type": "float",
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@@ -23891,11 +23891,11 @@
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},
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"YPosition": {
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"type": "float",
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"value": 55.24139785766602
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"value": 56.51082611083984
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},
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"ZPosition": {
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"type": "float",
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"value": 9.5367431640625e-006
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"value": -5.7220458984375e-006
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}
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},
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{
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