Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
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@@ -50,7 +50,7 @@
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"__struct_id": 4,
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"Appearance_Type": {
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"type": "word",
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"value": 134
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"value": 283
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},
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"BodyBag": {
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"type": "byte",
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@@ -594,11 +594,11 @@
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},
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"PortraitId": {
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"type": "word",
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"value": 233
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"value": 129
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},
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"Race": {
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"type": "byte",
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"value": 15
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"value": 6
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},
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"refbonus": {
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"type": "short",
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@@ -936,7 +936,7 @@
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},
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"SoundSetFile": {
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"type": "word",
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"value": 231
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"value": 141
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},
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"SpecAbilityList": {
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"type": "list",
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@@ -972,7 +972,7 @@
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},
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"WalkRate": {
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"type": "int",
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"value": 4
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"value": 7
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},
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"willbonus": {
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"type": "short",
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