Mainly area cleanup

where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
EpicValor
2023-10-11 19:22:23 -05:00
parent 950b16a720
commit 043b9846f9
31 changed files with 16388 additions and 5737 deletions

View File

@@ -50,7 +50,7 @@
"__struct_id": 4,
"Appearance_Type": {
"type": "word",
"value": 134
"value": 283
},
"BodyBag": {
"type": "byte",
@@ -594,11 +594,11 @@
},
"PortraitId": {
"type": "word",
"value": 233
"value": 129
},
"Race": {
"type": "byte",
"value": 15
"value": 6
},
"refbonus": {
"type": "short",
@@ -936,7 +936,7 @@
},
"SoundSetFile": {
"type": "word",
"value": 231
"value": 141
},
"SpecAbilityList": {
"type": "list",
@@ -972,7 +972,7 @@
},
"WalkRate": {
"type": "int",
"value": 4
"value": 7
},
"willbonus": {
"type": "short",