Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
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@@ -5166,6 +5166,25 @@
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"value": "council_npca"
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}
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},
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{
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"__struct_id": 0,
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"CR": {
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"type": "float",
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"value": 29.0
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},
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"FACTION": {
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"type": "cexostring",
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"value": "Merchant"
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},
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"NAME": {
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"type": "cexostring",
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"value": "Ciedios"
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},
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"RESREF": {
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"type": "resref",
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"value": "halfcel002"
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}
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},
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{
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"__struct_id": 0,
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"CR": {
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