Mainly area cleanup
where npcs won't wander behind terrain and get stuck, and matching area transitions terrain from one to another.
This commit is contained in:
@@ -2539,6 +2539,17 @@
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"value": "baleas_cloth011"
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}
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},
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{
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"__struct_id": 0,
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"NAME": {
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"type": "cexostring",
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"value": "Half-Celestial Full Plate"
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},
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"RESREF": {
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"type": "resref",
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"value": "it_creitem002"
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}
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},
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{
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"__struct_id": 0,
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"NAME": {
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@@ -9467,6 +9478,17 @@
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"value": "greaterwraith012"
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}
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},
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{
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"__struct_id": 0,
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"NAME": {
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"type": "cexostring",
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"value": "Half-Celestial Properties"
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},
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"RESREF": {
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"type": "resref",
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"value": "creitemcel002"
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}
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},
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{
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"__struct_id": 0,
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"NAME": {
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