I forgot to change back experiments

and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
This commit is contained in:
EpicValor
2023-09-12 22:09:04 -05:00
parent 24b959be8b
commit 05ea8fc1ca
42 changed files with 2448 additions and 1244 deletions

View File

@@ -8195,7 +8195,7 @@
},
"ChallengeRating": {
"type": "float",
"value": 10.0
"value": 9.0
},
"ClassList": {
"type": "list",
@@ -8730,7 +8730,7 @@
},
"ScriptUserDefine": {
"type": "resref",
"value": "nw_c2_defaultd"
"value": "x2_def_immobile"
},
"SkillList": {
"type": "list",
@@ -9064,21 +9064,6 @@
"value": 1
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "X4_L_USE_AMBIENT_IMMOBILE"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 1
}
},
{
"__struct_id": 0,
"Name": {
@@ -9098,7 +9083,7 @@
},
"WalkRate": {
"type": "int",
"value": 7
"value": 2
},
"willbonus": {
"type": "short",
@@ -9190,7 +9175,7 @@
},
"XOrientation": {
"type": "float",
"value": 0.0735645666718483
"value": 0.9757021069526672
},
"XPosition": {
"type": "float",
@@ -9198,7 +9183,7 @@
},
"YOrientation": {
"type": "float",
"value": 0.9972904324531555
"value": 0.219101220369339
},
"YPosition": {
"type": "float",