I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
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@@ -1,7 +1,7 @@
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int P_MAX_ITEMS = 8; // Max number of things to respawn. This should be less
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// expensive than an array, though less pretty.
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int P_TIMER_MAX = 60; // number of rounds to wait before checking to refill.
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int P_TIMER_MAX = 600; // number of rounds to wait before checking to refill.
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void DoOnce();
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