I forgot to change back experiments

and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
This commit is contained in:
EpicValor
2023-09-12 22:09:04 -05:00
parent 24b959be8b
commit 05ea8fc1ca
42 changed files with 2448 additions and 1244 deletions

View File

@@ -1,7 +1,7 @@
int P_MAX_ITEMS = 8; // Max number of things to respawn. This should be less
// expensive than an array, though less pretty.
int P_TIMER_MAX = 60; // number of rounds to wait before checking to refill.
int P_TIMER_MAX = 600; // number of rounds to wait before checking to refill.
void DoOnce();