I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
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@@ -14,7 +14,7 @@
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},
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"ChallengeRating": {
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"type": "float",
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"value": 18.0
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"value": 17.0
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},
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"ClassList": {
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"type": "list",
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@@ -57,7 +57,7 @@
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},
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"CRAdjust": {
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"type": "int",
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"value": -7
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"value": -9
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},
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"CurrentHitPoints": {
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"type": "short",
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@@ -100,6 +100,13 @@
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"value": "wswmss011"
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}
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},
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{
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"__struct_id": 64,
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"EquippedRes": {
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"type": "resref",
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"value": "item006"
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}
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},
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{
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"__struct_id": 16384,
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"EquippedRes": {
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