I forgot to change back experiments
and added a int check for PickupItems on some commoner spawns to pick up items dropped by a player
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@@ -14,7 +14,7 @@
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},
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"ChallengeRating": {
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"type": "float",
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"value": 20.0
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"value": 19.0
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},
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"ClassList": {
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"type": "list",
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@@ -142,7 +142,7 @@
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},
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"CRAdjust": {
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"type": "int",
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"value": -10
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"value": -12
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},
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"CurrentHitPoints": {
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"type": "short",
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@@ -163,7 +163,7 @@
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},
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"Dex": {
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"type": "byte",
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"value": 21
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"value": 22
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},
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"Disarmable": {
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"type": "byte",
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@@ -172,6 +172,13 @@
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"Equip_ItemList": {
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"type": "list",
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"value": [
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{
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"__struct_id": 2,
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"EquippedRes": {
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"type": "resref",
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"value": "item005"
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}
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},
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{
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"__struct_id": 16,
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"EquippedRes": {
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