Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

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//69_hench_scout1 (no stealth)
//Henchman will scout enemies and
// attack at first sight
//Created by: 69MEH69 Sep2004
#include "69_inc_henai"
void main()
{
object oClosest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
OBJECT_SELF, 1);
if (GetIsObjectValid(oClosest)) {
ClearAllActions();
SpeakString("Very well.");
SetLocalInt(OBJECT_SELF,"Scouting",TRUE);
SetLocalInt(OBJECT_SELF,"ScoutingReport",FALSE);
DelayCommand(2.0, SetLocalInt(OBJECT_SELF,"Scouting",FALSE));
SetLocalObject(OBJECT_SELF,"ScoutTarget",oClosest);
SetAssociateState(NW_ASC_MODE_DEFEND_MASTER, FALSE);
ActionForceFollowObject(oClosest,5.0);
} else
SetLocalInt(OBJECT_SELF,"Scouting",FALSE);
}