Added henchman rental

Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
EpicValor
2023-08-24 15:20:50 -05:00
parent d6cb8322b9
commit 07f4ebed49
2373 changed files with 518431 additions and 7256 deletions

View File

@@ -1,426 +1,412 @@
#include "prc_inc_racial"
void GivePCWands(object oPC)
{
// items to be give to new players
string sWndPCFollow = "dmfi_pc_follow";//PC Autofollow Widget
string sWndPCDice = "dmfi_pc_dicebag";//PC Dicebag
string sWndPCEmote = "dmfi_pc_emote";//PC Emote Wand
CreateItemOnObject(sWndPCFollow, oPC);
CreateItemOnObject(sWndPCDice, oPC);
CreateItemOnObject(sWndPCEmote, oPC);
}
void main()
{
object oPC = GetEnteringObject();
if(!GetIsPC(oPC)) return; // pc or dm check
//:: Don't run on DMs
if(!GetIsPC(oPC))
return; // pc or dm check
if(GetIsDM(oPC)==TRUE) return;
//:: Check for new character via XP
int iXP = GetXP(oPC);
if (iXP <1)
{
SetXP(oPC, 2);// set xp so script doesnt fire again on enter
///enter
object oArea = OBJECT_SELF;
AssignCommand(oPC, ClearAllActions());
ExploreAreaForPlayer(oArea, oPC);
//start
object oItem = GetFirstItemInInventory(oPC);
while(GetIsObjectValid(oItem))
{
// SetPlotFlag(oItem,FALSE);
DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
///////////// equip players according to class
int iClass = GetClassByPosition (1, oPC);
if(iClass == CLASS_TYPE_BARBARIAN)
if (iXP < 1)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_waxgr001", oPC);
CreateItemOnObject("nw_waxhn001", oPC);
CreateItemOnObject("nw_aarcl008", oPC);
CreateItemOnObject("nw_it_medkit002", oPC);
CreateItemOnObject("nw_wthax001", oPC,9);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
SendMessageToPC(oPC, "Barbarian EQ");
//:: Set xp so script doesn't fire again on enter
SetXP(oPC, 2);
AssignCommand(oPC, ClearAllActions());
ExploreAreaForPlayer(GetArea(oPC), oPC);
//:: Remove existing gear.
object oItem = GetFirstItemInInventory(oPC);
while(GetIsObjectValid(oItem))
{
SetPlotFlag(oItem,FALSE);
DestroyObject(oItem);
oItem = GetNextItemInInventory(oPC);
}
//:: Equip players according to starting class
int iClass = GetClassByPosition (1, oPC);
if(iClass == CLASS_TYPE_BARBARIAN)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_waxgr001", oPC); //:: Greataxe
CreateItemOnObject("nw_waxhn001", oPC); //:: Handaxe
CreateItemOnObject("nw_aarcl008", oPC); //:: Hide Armor
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
CreateItemOnObject("nw_wthax001", oPC,9); //:: (9) Throwing Axes
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
SendMessageToPC(oPC, "Barbarian EQ");
}
if(iClass == CLASS_TYPE_TOTEMIST)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
SendMessageToPC(oPC, "Totemist EQ");
}
if(iClass == CLASS_TYPE_BARD)
{
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_it_sparscr312", oPC); //:: Haste Scroll
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wbwxl001", oPC); //:: Light Crossbow
CreateItemOnObject("nw_wambo001", oPC,25); //:: (25) Wooden Bolts
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Bard EQ");
}
if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 4); //:: (4) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wblml001", oPC); //:: Light Mace
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
SendMessageToPC(oPC, "Divine Servant EQ");
}
if(iClass == CLASS_TYPE_DRUID)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wspmsc001", oPC); //:: Sickle
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
SendMessageToPC(oPC, "Druid EQ");
}
if(iClass == CLASS_TYPE_SOHEI)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
SendMessageToPC(oPC, "Sohei EQ");
}
if(iClass == CLASS_TYPE_SHAMAN)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kits +1
CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
SendMessageToPC(oPC, "Shaman EQ");
}
if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswka001", oPC); //:: Katana
CreateItemOnObject("nw_aarcl003", oPC); //:: Scale armor
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
SendMessageToPC(oPC, "Samurai EQ");
}
if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
|| iClass == CLASS_TYPE_DUSKBLADE
|| iClass == CLASS_TYPE_SOULBORN
|| iClass == CLASS_TYPE_PSYWAR
|| iClass == CLASS_TYPE_MARSHAL)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
CreateItemOnObject("nw_wswgs001", oPC); //:: Greatsword
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Warrior EQ");
}
if(iClass == CLASS_TYPE_KNIGHT)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
SendMessageToPC(oPC, "Knight EQ");
}
if(iClass == CLASS_TYPE_MONK)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wspka001", oPC); //:: Kama
CreateItemOnObject("nw_wthsh001", oPC, 25); //:: (25) Shuriken
CreateItemOnObject("nw_mcloth018", oPC); //:: Robes of the Shining Hand +1
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
SendMessageToPC(oPC, "Monk EQ");
}
if(iClass == CLASS_TYPE_PALADIN || iClass == CLASS_TYPE_CRUSADER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
SendMessageToPC(oPC, "Holy Warrior EQ");
}
if(iClass == CLASS_TYPE_SCOUT)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wbwsh001", oPC); //:: Short Bow
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Scout EQ");
}
if(iClass == CLASS_TYPE_RANGER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
CreateItemOnObject("nw_wbwln001", oPC); //:: Long bow
CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Ranger EQ");
}
if(iClass == CLASS_TYPE_HEALER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_it_medkit001", oPC, 3); //:: (3) Healer's Kits +1
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
SendMessageToPC(oPC, "Healer EQ");
}
if(iClass == CLASS_TYPE_HEXBLADE)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade002", oPC,4); //:: (4) Alchemist's Fire
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
CreateItemOnObject("nw_wswsc001", oPC); //:: Scimitar
SendMessageToPC(oPC, "Hexblade EQ");
}
if(iClass == CLASS_TYPE_BINDER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Binder EQ");
}
if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade001", oPC, 5); //:: (5) Acid Flasks
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
SendMessageToPC(oPC, "Warlock EQ");
}
if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade007", oPC, 5); //:: (5) Thunderstones
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl010", oPC); //:: Breastplate
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
SendMessageToPC(oPC, "Dragonfire Shaman EQ");
}
if(iClass == CLASS_TYPE_WILDER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
SendMessageToPC(oPC, "Wilder EQ");
}
if(iClass == CLASS_TYPE_WARMAGE)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade002", oPC, 4); //:: (4) Alchemist's Fire
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
SendMessageToPC(oPC, "Warmage EQ");
}
if(iClass == CLASS_TYPE_INCARNATE)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
SendMessageToPC(oPC, "Incarnate EQ");
}
if(iClass == CLASS_TYPE_SOULKNIFE)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Soulknife EQ");
}
if(iClass == CLASS_TYPE_TRUENAMER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade002", oPC,3); //:: (3) Alchemist's Fire
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Truenamer EQ");
}
if(iClass == CLASS_TYPE_TOTEMIST)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade001", oPC,3); //:: (3) Acid Flasks
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
SendMessageToPC(oPC, "Totemist EQ");
}
if(iClass == CLASS_TYPE_SWASHBUCKLER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
CreateItemOnObject("nw_wswrp001", oPC); //:: Rapier
SendMessageToPC(oPC, "Swashbuckler EQ");
}
if(iClass == CLASS_TYPE_SWORDSAGE)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
SendMessageToPC(oPC, "Swordsage EQ");
}
if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
|| iClass == CLASS_TYPE_NINJA
|| iClass == CLASS_TYPE_FACTOTUM)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
CreateItemOnObject("nw_it_picks001", oPC, 2); //:: (2) Lock Picks +1
CreateItemOnObject("nw_it_trap001", oPC); //:: Minor Spike Trap Kit
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
SendMessageToPC(oPC, "Rogue EQ");
}
if(iClass == CLASS_TYPE_DREAD_NECROMANCER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
SendMessageToPC(oPC, "Dread Necromancer EQ");
}
if(iClass == CLASS_TYPE_PSION)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
SendMessageToPC(oPC, "Psion EQ");
}
if(iClass == CLASS_TYPE_WIZARD || iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_SHADOWCASTER)
{
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
CreateItemOnObject("nw_it_sparscr107", oPC); //:: Scroll of Charm Person
CreateItemOnObject("nw_it_sparscr106", oPC); //:: Scroll of Identify
SendMessageToPC(oPC, "Arcane EQ");
}
//:: Give PC DMFI gear
GivePCWands(oPC);
//:: Equip Armor
DelayCommand(0.0f, ClearAllActions());
DelayCommand(0.0f, ActionEquipMostEffectiveArmor());
}
if(iClass == CLASS_TYPE_BARD)
{
CreateItemOnObject("nw_aarcl009", oPC);
CreateItemOnObject("nw_it_sparscr312", oPC);
CreateItemOnObject("nw_it_sparscr202 ", oPC);
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wbwxl001", oPC);
CreateItemOnObject("nw_wambo001", oPC,25);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Bard EQ");
}
if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wblml001", oPC);
CreateItemOnObject("nw_ashsw001", oPC);
CreateItemOnObject("nw_aarcl004", oPC);
CreateItemOnObject("x1_wmgrenade005", oPC,9);
SendMessageToPC(oPC, "Cleric EQ");
}
if(iClass == CLASS_TYPE_DRUID)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wspmsc002", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_it_medkit002", oPC);
CreateItemOnObject("x1_wmgrenade006", oPC,9);
SendMessageToPC(oPC, "Druid EQ");
}
if(iClass == CLASS_TYPE_SOHEI)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
CreateItemOnObject("nw_wswss001", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_it_medkit002", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 2);
SendMessageToPC(oPC, "Sohei EQ");
}
if(iClass == CLASS_TYPE_SHAMAN)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
CreateItemOnObject("nw_wdbqs001", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_it_medkit002", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 2);
SendMessageToPC(oPC, "Shaman EQ");
}
if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
if (iClass != CLASS_TYPE_SAMURAI) {CreateItemOnObject("nw_wswka001", oPC);} // Katana
CreateItemOnObject("nw_aarcl003", oPC); // Scale armor
CreateItemOnObject("nw_wswgs001", oPC); // Shortsword
SendMessageToPC(oPC, "Samurai EQ");
}
if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
|| iClass == CLASS_TYPE_CRUSADER
|| iClass == CLASS_TYPE_DUSKBLADE
|| iClass == CLASS_TYPE_SOULBORN
|| iClass == CLASS_TYPE_MARSHAL)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswls001", oPC);
CreateItemOnObject("nw_aarcl011", oPC);
CreateItemOnObject("nw_ashlw001", oPC);
CreateItemOnObject("nw_wswgs001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Warrior EQ");
}
if(iClass == CLASS_TYPE_KNIGHT)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswls001", oPC);
CreateItemOnObject("nw_aarcl011", oPC);
CreateItemOnObject("nw_ashlw001", oPC);
SendMessageToPC(oPC, "Knight EQ");
}
if(iClass == CLASS_TYPE_MONK)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wspka001", oPC);
CreateItemOnObject("nw_wthsh001", oPC,25);
CreateItemOnObject("nw_mcloth018", oPC);
CreateItemOnObject("nw_it_medkit002", oPC);
SendMessageToPC(oPC, "Monk EQ");
}
if(iClass == CLASS_TYPE_PALADIN)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswls001", oPC);
CreateItemOnObject("nw_aarcl006", oPC);
CreateItemOnObject("nw_ashlw001", oPC);
CreateItemOnObject("nw_it_medkit002", oPC);
SendMessageToPC(oPC, "Paladin EQ");
}
if(iClass == CLASS_TYPE_SCOUT)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wbwsh001", oPC);
CreateItemOnObject("nw_wamar001", oPC,25);
CreateItemOnObject("nw_wamar001", oPC,25);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Scout EQ");
}
if(iClass == CLASS_TYPE_RANGER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wbwsh001", oPC);
CreateItemOnObject("nw_wamar001", oPC,25);
CreateItemOnObject("nw_wswss001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Ranger EQ");
}
if(iClass == CLASS_TYPE_HEALER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("nw_it_medkit001", oPC,2);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Healer EQ");
}
if(iClass == CLASS_TYPE_HEXBLADE)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade002", oPC,4);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswsc001", oPC);
SendMessageToPC(oPC, "Hexblade EQ");
}
if(iClass == CLASS_TYPE_BINDER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade003", oPC,9);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Binder EQ");
}
if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
SendMessageToPC(oPC, "Warlock EQ");
}
if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
CreateItemOnObject("nw_aarcl006", oPC); // Chain mail
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
SendMessageToPC(oPC, "Dragonfire Shaman EQ");
}
if(iClass == CLASS_TYPE_WILDER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
SendMessageToPC(oPC, "Wilder EQ");
}
if(iClass == CLASS_TYPE_WARMAGE)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
CreateItemOnObject("x1_wmgrenade005", oPC, 3);
CreateItemOnObject("nw_it_contain002", oPC);
CreateItemOnObject("x1_it_sparscr103", oPC);
CreateItemOnObject("nw_it_sparscr202", oPC);
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
SendMessageToPC(oPC, "Warmage EQ");
}
if(iClass == CLASS_TYPE_INCARNATE)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
CreateItemOnObject("nw_aarcl004", oPC); // Chain Mail
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
SendMessageToPC(oPC, "Incarnate EQ");
}
if(iClass == CLASS_TYPE_SOULKNIFE)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade003", oPC,3);
CreateItemOnObject("nw_ashlw001", oPC);
CreateItemOnObject("nw_aarcl001", oPC);
SendMessageToPC(oPC, "Soulknife EQ");
}
if(iClass == CLASS_TYPE_TRUENAMER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,3);
CreateItemOnObject("x1_wmgrenade002", oPC,3);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Truenamer EQ");
}
if(iClass == CLASS_TYPE_TOTEMIST)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade001", oPC,3);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
CreateItemOnObject("nw_ashsw001", oPC);
SendMessageToPC(oPC, "Totemist EQ");
}
if(iClass == CLASS_TYPE_SWASHBUCKLER)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade003", oPC,3);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
CreateItemOnObject("nw_wswrp001", oPC);
SendMessageToPC(oPC, "Swashbuckler EQ");
}
if(iClass == CLASS_TYPE_SWORDSAGE)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade004", oPC,3);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_wswls001", oPC);
SendMessageToPC(oPC, "Swordsage EQ");
}
if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
|| iClass == CLASS_TYPE_FACTOTUM)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC,2);
CreateItemOnObject("x1_wmgrenade003", oPC,9);
CreateItemOnObject("nw_aarcl001", oPC);
CreateItemOnObject("nw_it_picks002", oPC);
CreateItemOnObject("nw_it_trap001", oPC);
CreateItemOnObject("nw_wswss001", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
SendMessageToPC(oPC, "Rogue EQ");
}
if(iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_DREAD_NECROMANCER || iClass == CLASS_TYPE_SHADOWCASTER )
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wswdg001", oPC);
CreateItemOnObject("nw_wthdt001", oPC,9);
CreateItemOnObject("nw_cloth008", oPC);//robe
CreateItemOnObject("nw_it_contain002", oPC);
CreateItemOnObject("x1_it_sparscr103", oPC);
CreateItemOnObject("nw_it_sparscr202", oPC);
SendMessageToPC(oPC, "Sorcerer EQ");
}
if(iClass == CLASS_TYPE_PSION)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wdbqs001", oPC);
CreateItemOnObject("nw_cloth005", oPC);//robe
CreateItemOnObject("nw_it_contain002", oPC);
SendMessageToPC(oPC, "Psion EQ");
}
if(iClass == CLASS_TYPE_WIZARD)
{
CreateItemOnObject("nw_it_torch001", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_it_mpotion020", oPC);
CreateItemOnObject("nw_wdbqs001", oPC);
CreateItemOnObject("nw_cloth005", oPC);//robe
CreateItemOnObject("nw_it_contain002", oPC);
CreateItemOnObject("x1_it_sparscr103", oPC);
CreateItemOnObject("nw_it_sparscr202", oPC);
CreateItemOnObject("nw_it_sparscr107", oPC);
CreateItemOnObject("nw_it_sparscr106", oPC);
SendMessageToPC(oPC, "Wizard EQ");
}
}
//end of script
}
}