Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
This commit is contained in:
@@ -1,426 +1,412 @@
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#include "prc_inc_racial"
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void GivePCWands(object oPC)
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{
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// items to be give to new players
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string sWndPCFollow = "dmfi_pc_follow";//PC Autofollow Widget
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string sWndPCDice = "dmfi_pc_dicebag";//PC Dicebag
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string sWndPCEmote = "dmfi_pc_emote";//PC Emote Wand
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CreateItemOnObject(sWndPCFollow, oPC);
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CreateItemOnObject(sWndPCDice, oPC);
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CreateItemOnObject(sWndPCEmote, oPC);
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}
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void main()
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{
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object oPC = GetEnteringObject();
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if(!GetIsPC(oPC)) return; // pc or dm check
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//:: Don't run on DMs
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if(!GetIsPC(oPC))
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return; // pc or dm check
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if(GetIsDM(oPC)==TRUE) return;
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//:: Check for new character via XP
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int iXP = GetXP(oPC);
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if (iXP <1)
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{
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SetXP(oPC, 2);// set xp so script doesnt fire again on enter
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///enter
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object oArea = OBJECT_SELF;
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AssignCommand(oPC, ClearAllActions());
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ExploreAreaForPlayer(oArea, oPC);
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//start
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object oItem = GetFirstItemInInventory(oPC);
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while(GetIsObjectValid(oItem))
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{
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// SetPlotFlag(oItem,FALSE);
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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///////////// equip players according to class
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int iClass = GetClassByPosition (1, oPC);
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if(iClass == CLASS_TYPE_BARBARIAN)
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if (iXP < 1)
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{
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CreateItemOnObject("nw_it_torch001", oPC);
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CreateItemOnObject("nw_waxgr001", oPC);
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CreateItemOnObject("nw_waxhn001", oPC);
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CreateItemOnObject("nw_aarcl008", oPC);
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CreateItemOnObject("nw_it_medkit002", oPC);
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CreateItemOnObject("nw_wthax001", oPC,9);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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CreateItemOnObject("nw_it_mpotion020", oPC);
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SendMessageToPC(oPC, "Barbarian EQ");
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//:: Set xp so script doesn't fire again on enter
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SetXP(oPC, 2);
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AssignCommand(oPC, ClearAllActions());
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ExploreAreaForPlayer(GetArea(oPC), oPC);
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//:: Remove existing gear.
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object oItem = GetFirstItemInInventory(oPC);
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while(GetIsObjectValid(oItem))
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{
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SetPlotFlag(oItem,FALSE);
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oPC);
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}
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//:: Equip players according to starting class
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int iClass = GetClassByPosition (1, oPC);
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if(iClass == CLASS_TYPE_BARBARIAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_waxgr001", oPC); //:: Greataxe
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CreateItemOnObject("nw_waxhn001", oPC); //:: Handaxe
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CreateItemOnObject("nw_aarcl008", oPC); //:: Hide Armor
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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CreateItemOnObject("nw_wthax001", oPC,9); //:: (9) Throwing Axes
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CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
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CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
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CreateItemOnObject("nw_it_mpotion020", oPC); //:: Potion of Cure Moderate Wounds
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SendMessageToPC(oPC, "Barbarian EQ");
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}
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if(iClass == CLASS_TYPE_TOTEMIST)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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SendMessageToPC(oPC, "Totemist EQ");
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}
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if(iClass == CLASS_TYPE_BARD)
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{
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_it_sparscr312", oPC); //:: Haste Scroll
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wbwxl001", oPC); //:: Light Crossbow
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CreateItemOnObject("nw_wambo001", oPC,25); //:: (25) Wooden Bolts
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Bard EQ");
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}
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if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 4); //:: (4) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wblml001", oPC); //:: Light Mace
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
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CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
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SendMessageToPC(oPC, "Divine Servant EQ");
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}
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if(iClass == CLASS_TYPE_DRUID)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wspmsc001", oPC); //:: Sickle
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
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SendMessageToPC(oPC, "Druid EQ");
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}
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if(iClass == CLASS_TYPE_SOHEI)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
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CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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SendMessageToPC(oPC, "Sohei EQ");
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}
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if(iClass == CLASS_TYPE_SHAMAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kits +1
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CreateItemOnObject("x1_wmgrenade006", oPC,5); //:: (5) Tanglefoot Bags
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SendMessageToPC(oPC, "Shaman EQ");
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}
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if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswka001", oPC); //:: Katana
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CreateItemOnObject("nw_aarcl003", oPC); //:: Scale armor
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CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
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SendMessageToPC(oPC, "Samurai EQ");
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}
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if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
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|| iClass == CLASS_TYPE_DUSKBLADE
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|| iClass == CLASS_TYPE_SOULBORN
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|| iClass == CLASS_TYPE_PSYWAR
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|| iClass == CLASS_TYPE_MARSHAL)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
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CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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CreateItemOnObject("nw_wswgs001", oPC); //:: Greatsword
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Warrior EQ");
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}
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if(iClass == CLASS_TYPE_KNIGHT)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
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CreateItemOnObject("nw_aarcl011", oPC); //:: Banded Mail
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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SendMessageToPC(oPC, "Knight EQ");
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}
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if(iClass == CLASS_TYPE_MONK)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wspka001", oPC); //:: Kama
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CreateItemOnObject("nw_wthsh001", oPC, 25); //:: (25) Shuriken
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CreateItemOnObject("nw_mcloth018", oPC); //:: Robes of the Shining Hand +1
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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SendMessageToPC(oPC, "Monk EQ");
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}
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if(iClass == CLASS_TYPE_PALADIN || iClass == CLASS_TYPE_CRUSADER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
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CreateItemOnObject("nw_aarcl006", oPC); //:: Half Plate
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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CreateItemOnObject("nw_it_medkit001", oPC, 2); //:: (2) Healer's Kit +1
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CreateItemOnObject("x1_wmgrenade005", oPC,5); //:: (5) Vials of Holy Water
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SendMessageToPC(oPC, "Holy Warrior EQ");
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}
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if(iClass == CLASS_TYPE_SCOUT)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wbwsh001", oPC); //:: Short Bow
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CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
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CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Scout EQ");
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}
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if(iClass == CLASS_TYPE_RANGER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
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CreateItemOnObject("nw_wbwln001", oPC); //:: Long bow
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CreateItemOnObject("nw_wamar001", oPC,25); //:: (25) Arrows
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CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Ranger EQ");
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}
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if(iClass == CLASS_TYPE_HEALER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("nw_it_medkit001", oPC, 3); //:: (3) Healer's Kits +1
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
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SendMessageToPC(oPC, "Healer EQ");
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}
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if(iClass == CLASS_TYPE_HEXBLADE)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade002", oPC,4); //:: (4) Alchemist's Fire
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CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
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CreateItemOnObject("nw_wswsc001", oPC); //:: Scimitar
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SendMessageToPC(oPC, "Hexblade EQ");
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}
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if(iClass == CLASS_TYPE_BINDER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Binder EQ");
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}
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if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade001", oPC, 5); //:: (5) Acid Flasks
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CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
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CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
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SendMessageToPC(oPC, "Warlock EQ");
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}
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if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade007", oPC, 5); //:: (5) Thunderstones
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl010", oPC); //:: Breastplate
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CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
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SendMessageToPC(oPC, "Dragonfire Shaman EQ");
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}
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if(iClass == CLASS_TYPE_WILDER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
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SendMessageToPC(oPC, "Wilder EQ");
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}
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if(iClass == CLASS_TYPE_WARMAGE)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade002", oPC, 4); //:: (4) Alchemist's Fire
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CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
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CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
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CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
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SendMessageToPC(oPC, "Warmage EQ");
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}
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if(iClass == CLASS_TYPE_INCARNATE)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade006", oPC, 3); //:: (3) Tanglefoot Bags
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CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
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CreateItemOnObject("nw_aarcl004", oPC); //:: Chain Mail
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CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
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SendMessageToPC(oPC, "Incarnate EQ");
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}
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if(iClass == CLASS_TYPE_SOULKNIFE)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
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CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
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CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
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CreateItemOnObject("nw_ashlw001", oPC); //:: Large Shield
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CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
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CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
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SendMessageToPC(oPC, "Soulknife EQ");
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}
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if(iClass == CLASS_TYPE_TRUENAMER)
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{
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CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC,3); //:: (3) Alchemist's Fire
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Truenamer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TOTEMIST)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade001", oPC,3); //:: (3) Acid Flasks
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_ashsw001", oPC); //:: Small Shield
|
||||
SendMessageToPC(oPC, "Totemist EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWASHBUCKLER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,3); //:: (3) Caltrops
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
CreateItemOnObject("nw_wswrp001", oPC); //:: Rapier
|
||||
SendMessageToPC(oPC, "Swashbuckler EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWORDSAGE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_wswls001", oPC); //:: Longsword
|
||||
SendMessageToPC(oPC, "Swordsage EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
|
||||
|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| iClass == CLASS_TYPE_NINJA
|
||||
|| iClass == CLASS_TYPE_FACTOTUM)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC, 5); //:: (5) Caltrops
|
||||
CreateItemOnObject("nw_aarcl001", oPC); //:: Leather Armor
|
||||
CreateItemOnObject("nw_it_picks001", oPC, 2); //:: (2) Lock Picks +1
|
||||
CreateItemOnObject("nw_it_trap001", oPC); //:: Minor Spike Trap Kit
|
||||
CreateItemOnObject("nw_wswss001", oPC); //:: Short Sword
|
||||
CreateItemOnObject("nw_wswdg001", oPC); //:: Dagger
|
||||
SendMessageToPC(oPC, "Rogue EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DREAD_NECROMANCER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("x1_wmgrenade004", oPC,3); //:: (3) Choking Powder
|
||||
CreateItemOnObject("nw_wblms001", oPC); //:: Morning Star
|
||||
CreateItemOnObject("nw_aarcl002", oPC); //:: Studded Leather Armor
|
||||
SendMessageToPC(oPC, "Dread Necromancer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_PSION)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
|
||||
SendMessageToPC(oPC, "Psion EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WIZARD || iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_SHADOWCASTER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC, 2); //:: (2) Torches
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 3); //:: (3) Potions of Cure Moderate Wounds
|
||||
CreateItemOnObject("nw_wdbqs001", oPC); //:: Quarterstaff
|
||||
CreateItemOnObject("nw_cloth005", oPC); //:: Wizard's Robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC); //:: Magic Pouch
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC); //:: Scroll of Shield
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC); //:: Scroll of Melf's Acid Arrow
|
||||
CreateItemOnObject("nw_it_sparscr107", oPC); //:: Scroll of Charm Person
|
||||
CreateItemOnObject("nw_it_sparscr106", oPC); //:: Scroll of Identify
|
||||
SendMessageToPC(oPC, "Arcane EQ");
|
||||
}
|
||||
|
||||
//:: Give PC DMFI gear
|
||||
GivePCWands(oPC);
|
||||
|
||||
//:: Equip Armor
|
||||
DelayCommand(0.0f, ClearAllActions());
|
||||
DelayCommand(0.0f, ActionEquipMostEffectiveArmor());
|
||||
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_BARD)
|
||||
{
|
||||
CreateItemOnObject("nw_aarcl009", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr312", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr202 ", oPC);
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wbwxl001", oPC);
|
||||
CreateItemOnObject("nw_wambo001", oPC,25);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Bard EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_CLERIC || iClass == CLASS_TYPE_ARCHIVIST || iClass == CLASS_TYPE_FAVOURED_SOUL)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wblml001", oPC);
|
||||
CreateItemOnObject("nw_ashsw001", oPC);
|
||||
CreateItemOnObject("nw_aarcl004", oPC);
|
||||
CreateItemOnObject("x1_wmgrenade005", oPC,9);
|
||||
SendMessageToPC(oPC, "Cleric EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DRUID)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wspmsc002", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_it_medkit002", oPC);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC,9);
|
||||
SendMessageToPC(oPC, "Druid EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SOHEI)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
CreateItemOnObject("nw_wswss001", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_it_medkit002", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 2);
|
||||
SendMessageToPC(oPC, "Sohei EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SHAMAN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
CreateItemOnObject("nw_wdbqs001", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_it_medkit002", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 2);
|
||||
SendMessageToPC(oPC, "Shaman EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SAMURAI || iClass == CLASS_TYPE_CW_SAMURAI)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
if (iClass != CLASS_TYPE_SAMURAI) {CreateItemOnObject("nw_wswka001", oPC);} // Katana
|
||||
CreateItemOnObject("nw_aarcl003", oPC); // Scale armor
|
||||
CreateItemOnObject("nw_wswgs001", oPC); // Shortsword
|
||||
SendMessageToPC(oPC, "Samurai EQ");
|
||||
}
|
||||
if(iClass == CLASS_TYPE_FIGHTER || iClass == CLASS_TYPE_WARBLADE
|
||||
|| iClass == CLASS_TYPE_CRUSADER
|
||||
|| iClass == CLASS_TYPE_DUSKBLADE
|
||||
|| iClass == CLASS_TYPE_SOULBORN
|
||||
|| iClass == CLASS_TYPE_MARSHAL)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswls001", oPC);
|
||||
CreateItemOnObject("nw_aarcl011", oPC);
|
||||
CreateItemOnObject("nw_ashlw001", oPC);
|
||||
CreateItemOnObject("nw_wswgs001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Warrior EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_KNIGHT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswls001", oPC);
|
||||
CreateItemOnObject("nw_aarcl011", oPC);
|
||||
CreateItemOnObject("nw_ashlw001", oPC);
|
||||
SendMessageToPC(oPC, "Knight EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_MONK)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wspka001", oPC);
|
||||
CreateItemOnObject("nw_wthsh001", oPC,25);
|
||||
CreateItemOnObject("nw_mcloth018", oPC);
|
||||
CreateItemOnObject("nw_it_medkit002", oPC);
|
||||
SendMessageToPC(oPC, "Monk EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_PALADIN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswls001", oPC);
|
||||
CreateItemOnObject("nw_aarcl006", oPC);
|
||||
CreateItemOnObject("nw_ashlw001", oPC);
|
||||
CreateItemOnObject("nw_it_medkit002", oPC);
|
||||
SendMessageToPC(oPC, "Paladin EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SCOUT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wbwsh001", oPC);
|
||||
CreateItemOnObject("nw_wamar001", oPC,25);
|
||||
CreateItemOnObject("nw_wamar001", oPC,25);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Scout EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_RANGER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wbwsh001", oPC);
|
||||
CreateItemOnObject("nw_wamar001", oPC,25);
|
||||
CreateItemOnObject("nw_wswss001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Ranger EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_HEALER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("nw_it_medkit001", oPC,2);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Healer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_HEXBLADE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC,4);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswsc001", oPC);
|
||||
SendMessageToPC(oPC, "Hexblade EQ");
|
||||
}
|
||||
if(iClass == CLASS_TYPE_BINDER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,9);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Binder EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WARLOCK || iClass == CLASS_TYPE_DRAGONFIRE_ADEPT)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
|
||||
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
|
||||
SendMessageToPC(oPC, "Warlock EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_DRAGON_SHAMAN)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
|
||||
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
|
||||
CreateItemOnObject("nw_aarcl006", oPC); // Chain mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
|
||||
SendMessageToPC(oPC, "Dragonfire Shaman EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WILDER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
|
||||
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
|
||||
SendMessageToPC(oPC, "Wilder EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WARMAGE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade005", oPC, 3);
|
||||
CreateItemOnObject("nw_it_contain002", oPC);
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC);
|
||||
CreateItemOnObject("nw_ashsw001", oPC); // Small Shield
|
||||
CreateItemOnObject("nw_aarcl001", oPC); // Leather Mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
|
||||
SendMessageToPC(oPC, "Warmage EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_INCARNATE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC, 2);
|
||||
CreateItemOnObject("x1_wmgrenade006", oPC, 3);
|
||||
CreateItemOnObject("nw_aarcl004", oPC); // Chain Mail
|
||||
CreateItemOnObject("nw_wblms001", oPC); // Morning Star
|
||||
SendMessageToPC(oPC, "Incarnate EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SOULKNIFE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,3);
|
||||
CreateItemOnObject("nw_ashlw001", oPC);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
SendMessageToPC(oPC, "Soulknife EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TRUENAMER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,3);
|
||||
CreateItemOnObject("x1_wmgrenade002", oPC,3);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Truenamer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_TOTEMIST)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade001", oPC,3);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
CreateItemOnObject("nw_ashsw001", oPC);
|
||||
SendMessageToPC(oPC, "Totemist EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWASHBUCKLER)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,3);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
CreateItemOnObject("nw_wswrp001", oPC);
|
||||
SendMessageToPC(oPC, "Swashbuckler EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SWORDSAGE)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade004", oPC,3);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_wswls001", oPC);
|
||||
SendMessageToPC(oPC, "Swordsage EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_ROGUE || iClass == CLASS_TYPE_BEGUILER
|
||||
|| iClass == CLASS_TYPE_PSYCHIC_ROGUE
|
||||
|| iClass == CLASS_TYPE_FACTOTUM)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC,2);
|
||||
CreateItemOnObject("x1_wmgrenade003", oPC,9);
|
||||
CreateItemOnObject("nw_aarcl001", oPC);
|
||||
CreateItemOnObject("nw_it_picks002", oPC);
|
||||
CreateItemOnObject("nw_it_trap001", oPC);
|
||||
CreateItemOnObject("nw_wswss001", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
SendMessageToPC(oPC, "Rogue EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_SORCERER || iClass == CLASS_TYPE_DREAD_NECROMANCER || iClass == CLASS_TYPE_SHADOWCASTER )
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wswdg001", oPC);
|
||||
CreateItemOnObject("nw_wthdt001", oPC,9);
|
||||
CreateItemOnObject("nw_cloth008", oPC);//robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC);
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC);
|
||||
SendMessageToPC(oPC, "Sorcerer EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_PSION)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wdbqs001", oPC);
|
||||
CreateItemOnObject("nw_cloth005", oPC);//robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC);
|
||||
SendMessageToPC(oPC, "Psion EQ");
|
||||
}
|
||||
|
||||
if(iClass == CLASS_TYPE_WIZARD)
|
||||
{
|
||||
CreateItemOnObject("nw_it_torch001", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_it_mpotion020", oPC);
|
||||
CreateItemOnObject("nw_wdbqs001", oPC);
|
||||
CreateItemOnObject("nw_cloth005", oPC);//robe
|
||||
CreateItemOnObject("nw_it_contain002", oPC);
|
||||
CreateItemOnObject("x1_it_sparscr103", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr202", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr107", oPC);
|
||||
CreateItemOnObject("nw_it_sparscr106", oPC);
|
||||
SendMessageToPC(oPC, "Wizard EQ");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
//end of script
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user