Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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@@ -165,14 +165,14 @@ void sp_ModInit()
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// Animations
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SetLocalInt(OBJECT_SELF, "anim01", ANIMATION_FIREFORGET_BOW);
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SetLocalInt(OBJECT_SELF, "anim02", ANIMATION_FIREFORGET_DRINK);
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SetLocalInt(OBJECT_SELF, "anim03", ANIMATION_FIREFORGET_GREETING);
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SetLocalInt(OBJECT_SELF, "anim03", ANIMATION_FIREFORGET_HEAD_TURN_RIGHT);
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SetLocalInt(OBJECT_SELF, "anim04", ANIMATION_FIREFORGET_HEAD_TURN_LEFT);
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SetLocalInt(OBJECT_SELF, "anim05", ANIMATION_FIREFORGET_HEAD_TURN_RIGHT);
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SetLocalInt(OBJECT_SELF, "anim06", ANIMATION_FIREFORGET_PAUSE_BORED);
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SetLocalInt(OBJECT_SELF, "anim05", ANIMATION_FIREFORGET_PAUSE_BORED);
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SetLocalInt(OBJECT_SELF, "anim06", ANIMATION_FIREFORGET_DODGE_SIDE);
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SetLocalInt(OBJECT_SELF, "anim07", ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD);
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SetLocalInt(OBJECT_SELF, "anim08", ANIMATION_FIREFORGET_READ);
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SetLocalInt(OBJECT_SELF, "anim09", ANIMATION_FIREFORGET_STEAL);
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SetLocalInt(OBJECT_SELF, "anim11", ANIMATION_FIREFORGET_TAUNT);
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SetLocalInt(OBJECT_SELF, "anim11", ANIMATION_FIREFORGET_GREETING);
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SetLocalInt(OBJECT_SELF, "anim12", ANIMATION_FIREFORGET_VICTORY1);
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SetLocalInt(OBJECT_SELF, "anim13", ANIMATION_FIREFORGET_VICTORY2);
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SetLocalInt(OBJECT_SELF, "anim14", ANIMATION_FIREFORGET_VICTORY3);
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