Added henchman rental
Many areas, items, and creatures were adjusted for balance and aesthetics.
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15
_module/nss/hen_canset_sc.nss
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15
_module/nss/hen_canset_sc.nss
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// "I want you to set a trap here."
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int StartingConditional()
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{
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if (GetSkillRank(SKILL_SET_TRAP, OBJECT_SELF, TRUE) < 1) return FALSE;
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object oItem = GetFirstItemInInventory();
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while (GetIsObjectValid(oItem))
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{
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if (GetBaseItemType(oItem) == BASE_ITEM_TRAPKIT) return TRUE;
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oItem = GetNextItemInInventory();
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}
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return FALSE;
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}
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