Changed hench golems to be destroyed upon death
The hench bleed system has issues. The hench on death after bleeding out would drop a "backpack" with all their undroppable gear in multitudes bugging the system and making them unable to be destroyed after leaving the service of a player. Thus piling them up inside the golem rental store. It's best to just destroy them outright upon their deaths.
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@@ -93,12 +93,12 @@ void main()
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HenchmanDeath(OBJECT_SELF);
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SetDidDie(TRUE, OBJECT_SELF);
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SetHenchmanDying(OBJECT_SELF, FALSE);
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SetPlotFlag(OBJECT_SELF, TRUE);
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SetPlotFlag(OBJECT_SELF, FALSE);
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SetAssociateState(NW_ASC_IS_BUSY, TRUE);
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SetIsDestroyable(FALSE, TRUE, TRUE);
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SetIsDestroyable(TRUE, FALSE, TRUE);
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//Spawn henchman to location specified in spawn script
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DelayCommand(10.0, RespawnHenchman69());
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DelayCommand(60.0, DestroyObject(OBJECT_SELF));
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}
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}
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}//End HENCH_BLEED = 0
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@@ -306,7 +306,7 @@ void HenchmanDeath(object oHench = OBJECT_SELF)
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// Henchman death notification
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string sHenchName = GetName(oHench);
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SendMessageToPC(oPC, sHenchName+ " has fallen!");
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RemoveHenchman(oPC, oHench);
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//RemoveHenchman(oPC, oHench);
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}
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@@ -29,5 +29,5 @@ void main()
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// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
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DelayCommand(10.0, ExecuteScript("random_drop", OBJECT_SELF));
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DelayCommand(30.0, ExecuteScript("random_drop", OBJECT_SELF));
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}
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@@ -80,7 +80,7 @@ void main()
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}
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}
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ExecuteScript("race_hb", OBJECT_SELF);
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//ExecuteScript("race_hb", OBJECT_SELF);
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ExecuteScript("nw_ch_ac1", OBJECT_SELF);
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}
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