Installed NESS 4.1.9
Installed NESS 4.1.9. Tweaked main city. Full compile.
This commit is contained in:
@@ -251,6 +251,13 @@
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"type": "cexostring",
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"value": "Merchants Shingle - 2"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Invisible Object\r\n\r\nPLACE THIS ON MAP WITH SPAWN CODES"
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}
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}
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]
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},
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@@ -118,6 +118,13 @@
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"type": "cexostring",
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"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Tree - Normal"
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}
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}
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]
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},
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@@ -3,6 +3,251 @@
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"Creature List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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||||
"__struct_id": 4,
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"Comment": {
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||||
"type": "cexostring",
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"value": ""
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||||
}
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},
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{
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||||
"__struct_id": 4,
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"Comment": {
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||||
"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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||||
"type": "cexostring",
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"value": ""
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||||
}
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},
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{
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"__struct_id": 4,
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"Comment": {
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||||
"type": "cexostring",
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"value": ""
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||||
}
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},
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 4,
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"Comment": {
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@@ -47,70 +292,7 @@
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Iron Portcullis"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Iron Portcullis"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Iron Portcullis"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": "Iron Portcullis"
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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||||
"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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||||
"__struct_id": 8,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 8,
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"Comment": {
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||||
"type": "cexostring",
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"value": ""
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"value": "CastleExit"
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}
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}
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]
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@@ -125,240 +307,11 @@
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Bookshelf script (spawns in books or a mage scroll)."
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||||
}
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||||
},
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||||
{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Low treasure script."
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||||
}
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||||
},
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||||
{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Bookshelf script (spawns in books or a mage scroll)."
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||||
}
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||||
},
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||||
{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Animal Cage"
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||||
}
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||||
},
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||||
{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Stocks"
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||||
}
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||||
},
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||||
{
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||||
"__struct_id": 9,
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||||
"Comment": {
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||||
"type": "cexostring",
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||||
"value": "Torture Equipment"
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||||
}
|
||||
},
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||||
{
|
||||
"__struct_id": 9,
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||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor-anchored shackles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor-anchored shackles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Floor-anchored shackles"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Bed - Bedding Rolls"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Potted Plant"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Wood Burning Oven"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Woodpile"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Freestanding Merchant's Placard - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Freestanding Merchant's Placard - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Freestanding Merchant's Placard - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Freestanding Merchant's Placard - 3"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Freestanding Torch Bracket"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "Globe"
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 9,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
}
|
||||
]
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 6,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
},
|
||||
"PlayInToolset": {
|
||||
"type": "byte",
|
||||
"value": 1
|
||||
}
|
||||
}
|
||||
]
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
@@ -370,105 +323,6 @@
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||||
}
|
||||
}
|
||||
]
|
||||
"value": []
|
||||
}
|
||||
}
|
||||
|
||||
103
_module/gic/nessnoplay.gic.json
Normal file
103
_module/gic/nessnoplay.gic.json
Normal file
@@ -0,0 +1,103 @@
|
||||
{
|
||||
"__data_type": "GIC ",
|
||||
"Creature List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Door List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Encounter List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"Placeable List": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"SoundList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"StoreList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"TriggerList": {
|
||||
"type": "list",
|
||||
"value": []
|
||||
},
|
||||
"WaypointList": {
|
||||
"type": "list",
|
||||
"value": [
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
},
|
||||
{
|
||||
"__struct_id": 5,
|
||||
"Comment": {
|
||||
"type": "cexostring",
|
||||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user