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Initial Upload
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61
_module/nss/_onplayer_rest.nss
Normal file
61
_module/nss/_onplayer_rest.nss
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//:://////////////////////////////////////////////
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//:: Created By: Eddie V. Pacheco
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//:: Created On: July 31 2003
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//:: Assisted and thanks to: YellowLab
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//:: Edited my McDaggart: Jan 04
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//:://////////////////////////////////////////////
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void PlaceBedroll(object oPC)
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{
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location lLoc = GetLocation(oPC);
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CreateObject(OBJECT_TYPE_PLACEABLE,"bedrolls001",lLoc,FALSE);
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DestroyObject(GetItemPossessedBy(oPC,"bedroll"));
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object oMyRoll = GetNearestObjectByTag("MyBedRoll",oPC);
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location lRoll = GetLocation(oMyRoll);
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AssignCommand(oPC,ActionMoveToLocation(lRoll,FALSE));
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AssignCommand(oPC,ActionDoCommand(SetFacing(GetFacing(oMyRoll))));
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}
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void PickupBedroll(object oPC)
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{
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AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0,2.0f));
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CreateItemOnObject("bedroll",oPC);
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DestroyObject(GetNearestObjectByTag("MyBedRoll",oPC),1.0f);
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}
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#include "nw_i0_plot"
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void main()
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{
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object oPC = GetLastPCRested();
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ExportSingleCharacter(oPC);
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SetLocalInt(oPC, "PCDead", 0);
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string sRealApp = "realApp";
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int nRealMe = GetLocalInt(oPC, sRealApp);
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if (!GetIsPC(oPC)) return;
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if(nRealMe>0)
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{
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SetCreatureAppearanceType(oPC, nRealMe - 1);
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}
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if (GetLastRestEventType()== REST_EVENTTYPE_REST_STARTED && HasItem(oPC,"bedroll"))
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{
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SetLocalInt(oPC, "bedroll", 1);
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PlaceBedroll(oPC);
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DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_SLEEP), oPC));
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}
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if (GetLastRestEventType()== REST_EVENTTYPE_REST_CANCELLED && GetLocalInt(oPC,"bedroll")==1)
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{
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PickupBedroll(oPC);
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SetLocalInt(oPC, "bedroll", 0);
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}
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if (GetLastRestEventType()== REST_EVENTTYPE_REST_FINISHED && GetLocalInt(oPC,"bedroll")==1)
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{
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PickupBedroll(oPC);
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SetLocalInt(oPC, "bedroll", 0);
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}
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}
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