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31
_module/nss/detect_glow_evil.nss
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31
_module/nss/detect_glow_evil.nss
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#include "x2_inc_itemprop"
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void SetMagicGlow( object oItem )
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{
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object oPC = OBJECT_SELF;
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if ( oItem == GetItemInSlot( INVENTORY_SLOT_RIGHTHAND, oPC ) ||
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oItem == GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPC ) )
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{
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object oOrc = GetNearestCreature( CREATURE_TYPE_IS_ALIVE,CREATURE_TYPE_PERCEPTION, oPC );
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if ( GetIsObjectValid( oOrc ) && GetAlignmentGoodEvil(oOrc)==ALIGNMENT_EVIL )
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{
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if ( !GetLocalInt( oItem, "glowing" ) )
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{
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IPSafeAddItemProperty( oItem, ItemPropertyVisualEffect(ITEM_VISUAL_EVIL), 0.0 );
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SetLocalInt( oItem, "glowing", 1 );
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}
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}
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else if ( GetLocalInt( oItem, "glowing" ) )
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{
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IPRemoveMatchingItemProperties( oItem, ITEM_PROPERTY_VISUALEFFECT, DURATION_TYPE_PERMANENT );
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DeleteLocalInt( oItem, "glowing" );
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}
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DelayCommand( 7.0, SetMagicGlow( oItem ) );
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}
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}
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void main()
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{
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object oItem = GetPCItemLastEquipped();
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object oPC = GetPCItemLastEquippedBy();
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AssignCommand( oPC, SetMagicGlow( oItem ) );
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}
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